My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Executioner Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Inferno Dragon
Giant Snowball
Bats Wall Breakers Inferno Dragon
Zap
Bats Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Cage Wall Breakers Executioner Royal Ghost
The Log
Goblin Cage Wall Breakers
Earthquake
Goblin Cage
Arrows
Bats Wall Breakers
Royal Delivery
Bats Goblin Cage Wall Breakers Executioner Royal Ghost Inferno Dragon
Fireball
Goblin Cage Wall Breakers Executioner Inferno Dragon
Poison
Bats Goblin Cage Executioner
Lightning
Goblin Cage Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Royal Ghost Goblin Cage Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Wall Breakers Inferno Dragon
Goblin Cage
Bats Mirror Wall Breakers Royal Ghost
Mirror
Goblin Cage Wall Breakers Royal Ghost
Wall Breakers
Bats Goblin Cage Mirror Royal Ghost Mega Knight
Executioner
Mega Knight
Royal Ghost
Goblin Cage Mirror Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Wall Breakers Executioner Royal Ghost

Defense Synergies 1 11

Bats
Goblin Cage Inferno Dragon Mega Knight
Goblin Cage
Mirror Bats Executioner Inferno Dragon
Mirror
Goblin Cage Executioner Inferno Dragon Mega Knight
Wall Breakers
Executioner
Goblin Cage Mirror Mega Knight
Royal Ghost
Mega Knight
Inferno Dragon
Bats Goblin Cage Mirror Mega Knight
Mega Knight
Bats Mirror Executioner Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Executioner
Inferno Dragon Bats Goblin Cage Executioner Mega Knight
Goblin Cage Mega Knight Bats Executioner Inferno Dragon
Goblin Cage Inferno Dragon Bats Mega Knight
Goblin Cage Mega Knight
Bats Executioner Royal Ghost Mega Knight
Bats Inferno Dragon Goblin Cage Executioner
Goblin Cage Mega Knight
Inferno Dragon Goblin Cage
Royal Ghost Mega Knight
Bats Executioner Royal Ghost Mega Knight
Executioner Inferno Dragon Bats
Goblin Cage Mega Knight Bats
Executioner Mega Knight Bats Goblin Cage Royal Ghost
Inferno Dragon Goblin Cage Mega Knight
Goblin Cage Inferno Dragon Mega Knight
Mega Knight Bats Goblin Cage Executioner
Goblin Cage Mega Knight Bats Executioner Royal Ghost
Goblin Cage Executioner Bats Royal Ghost Inferno Dragon Mega Knight
Goblin Cage Inferno Dragon
Royal Ghost Mega Knight Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Royal Ghost
Executioner Royal Ghost Inferno Dragon Mega Knight
Mega Knight Bats Goblin Cage
Mega Knight Bats Goblin Cage
Goblin Cage Executioner Inferno Dragon Mega Knight
Executioner Bats
Bats Goblin Cage
Mega Knight Goblin Cage Inferno Dragon
Goblin Cage Mega Knight Bats Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Bats Goblin Cage
Mega Knight Goblin Cage
Mega Knight Goblin Cage Executioner
Goblin Cage Executioner Mega Knight
Bats Goblin Cage Executioner Inferno Dragon
Bats Executioner Mega Knight Goblin Cage Royal Ghost Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Executioner Royal Ghost
Executioner Mega Knight
Executioner Bats
Executioner
Executioner
Bats
Executioner
Executioner
Executioner
Executioner Mega Knight
Bats
Executioner Mega Knight
Mega Knight
Mega Knight
Executioner Mega Knight
Inferno Dragon
Executioner Royal Ghost
Mega Knight
Bats Executioner
Bats
Mega Knight
Mega Knight
Bats
Executioner
Executioner Mega Knight
Executioner
Executioner Mega Knight
Bats
Bats Executioner
Executioner Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: