My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Guards Inferno Dragon
Zap
Goblin Gang Dart Goblin Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Guards
The Log
Goblin Gang Dart Goblin Guards
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Dart Goblin Guards Inferno Dragon
Fireball
Goblin Gang Tesla Dart Goblin Inferno Dragon
Poison
Goblin Gang Dart Goblin Guards
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Guards Tesla Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Goblin Gang
Dart Goblin
Tesla
Dart Goblin
Goblin Gang Mega Knight
Guards
Lightning
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Dart Goblin

Defense Synergies 2 12

Arrows
Mega Knight Tesla Lightning
Goblin Gang
Tesla Dart Goblin Guards Inferno Dragon
Tesla
Goblin Gang Arrows Dart Goblin Guards Inferno Dragon
Dart Goblin
Goblin Gang Tesla Guards Inferno Dragon Mega Knight
Guards
Goblin Gang Tesla Dart Goblin
Lightning
Arrows
Inferno Dragon
Goblin Gang Tesla Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Dart Goblin
Inferno Dragon Goblin Gang Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Mega Knight Dart Goblin Lightning Inferno Dragon
Tesla Inferno Dragon Goblin Gang Dart Goblin Guards Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin Lightning Inferno Dragon Arrows Goblin Gang
Lightning Arrows Tesla Dart Goblin Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Guards Tesla Dart Goblin Mega Knight
Goblin Gang Dart Goblin Guards Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Goblin Gang Dart Goblin
Tesla Mega Knight Goblin Gang Guards Lightning
Mega Knight Arrows Goblin Gang Tesla Dart Goblin Guards
Inferno Dragon Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Lightning Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Goblin Gang
Arrows Tesla Mega Knight Goblin Gang Dart Goblin Guards
Arrows Tesla Dart Goblin Guards Inferno Dragon Mega Knight
Tesla Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Arrows Tesla Dart Goblin Guards
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Tesla
Arrows Goblin Gang Tesla Lightning Inferno Dragon Mega Knight
Goblin Gang Guards Mega Knight Lightning
Goblin Gang Guards Lightning Mega Knight Tesla
Goblin Gang Tesla Guards Inferno Dragon Mega Knight
Arrows Goblin Gang Tesla Dart Goblin
Goblin Gang Guards Tesla Dart Goblin Lightning
Mega Knight Tesla Inferno Dragon
Lightning Mega Knight Inferno Dragon
Goblin Gang Tesla Dart Goblin Guards Inferno Dragon
Inferno Dragon Mega Knight Tesla Dart Goblin Guards
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Goblin Gang Tesla Guards
Tesla Dart Goblin Mega Knight
Goblin Gang Tesla Guards Dart Goblin Lightning Inferno Dragon
Arrows Mega Knight Tesla Dart Goblin Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin Guards
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Guards
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Goblin Gang Guards
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows Dart Goblin Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Dart Goblin Lightning
Lightning Arrows Mega Knight
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin Guards
Lightning
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Goblin Gang Dart Goblin Guards
Lightning Arrows Dart Goblin
Arrows
Lightning Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Guards Lightning
Dart Goblin Lightning
Lightning Dart Goblin Mega Knight
Inferno Dragon
Lightning Dart Goblin Mega Knight

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