My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Dart Goblin Hog Rider
Zap
Minions Dart Goblin
Barbarian Barrel
Electro Spirit Knight Dart Goblin
The Log
Electro Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Minions Dart Goblin
Royal Delivery
Electro Spirit Knight Minions Dart Goblin Hog Rider
Fireball
Minions Dart Goblin Hog Rider
Poison
Minions Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Minions Dart Goblin Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Knight Mega Knight
Knight
Minions Dart Goblin Hog Rider Arrows The Log
Minions
Knight Hog Rider Mega Knight
Dart Goblin
Knight Hog Rider The Log Mega Knight
Hog Rider
Arrows Knight Minions The Log Electro Spirit Dart Goblin Mega Knight
The Log
Hog Rider Knight Dart Goblin Mega Knight
Mega Knight
Minions Arrows Dart Goblin Hog Rider The Log

Defense Synergies 3 9

Electro Spirit
The Log
Arrows
Mega Knight Knight
Knight
Minions Dart Goblin Arrows The Log
Minions
Knight Dart Goblin The Log Mega Knight
Dart Goblin
Knight Minions The Log Mega Knight
Hog Rider
The Log
Electro Spirit Knight Minions Dart Goblin Mega Knight
Mega Knight
Arrows Minions Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin The Log
Knight Minions Dart Goblin The Log Mega Knight
Mega Knight Knight Minions Dart Goblin
Knight Minions Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Electro Spirit Minions Dart Goblin Mega Knight
Minions Dart Goblin Electro Spirit Arrows
Electro Spirit Arrows Dart Goblin The Log Mega Knight
Minions
Knight Dart Goblin Mega Knight
Minions Dart Goblin Electro Spirit Arrows Knight The Log Mega Knight
Arrows Minions Dart Goblin
Mega Knight Knight Minions The Log
Mega Knight Electro Spirit Arrows Minions Dart Goblin The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Arrows Knight Minions
Arrows Mega Knight Electro Spirit Knight Minions Dart Goblin The Log
Arrows The Log Electro Spirit Knight Minions Dart Goblin Mega Knight
Dart Goblin
Mega Knight Electro Spirit Arrows Knight Minions Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight The Log Mega Knight
Mega Knight Knight Minions The Log
Mega Knight Knight The Log
Knight Mega Knight
Arrows Electro Spirit Minions Dart Goblin
Knight Minions Dart Goblin
Mega Knight Knight
Mega Knight Electro Spirit Knight Minions The Log
Dart Goblin
Mega Knight Knight Minions Dart Goblin
Mega Knight Arrows The Log
Mega Knight Knight
Dart Goblin Mega Knight
Electro Spirit Knight Minions Dart Goblin The Log
Arrows Minions Mega Knight Electro Spirit Dart Goblin The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Electro Spirit Minions Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Minions
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Minions Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Minions
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin
Electro Spirit Minions Dart Goblin
Arrows Dart Goblin The Log Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows The Log
Electro Spirit Minions Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Electro Spirit Minions Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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