My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Dark Prince Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon
Zap
Dark Prince Balloon
Barbarian Barrel
Knight Tesla Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Dark Prince Balloon Electro Wizard
Fireball
Tesla Balloon Electro Wizard
Poison
Balloon Electro Wizard
Lightning
Knight Tesla Dark Prince Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Fireball Dark Prince Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball The Log Electro Wizard
Tesla
Fireball
Knight Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Fireball Balloon Electro Wizard
Balloon
Knight Dark Prince The Log Electro Wizard Mega Knight
The Log
Knight Fireball Balloon Mega Knight
Electro Wizard
Knight Fireball Dark Prince Balloon Mega Knight
Mega Knight
Fireball Balloon The Log Electro Wizard

Defense Synergies 4 13

Knight
Tesla Electro Wizard Fireball The Log
Tesla
Knight The Log Fireball Dark Prince Electro Wizard
Fireball
The Log Knight Tesla Dark Prince Electro Wizard Mega Knight
Dark Prince
Tesla Fireball The Log Electro Wizard
Balloon
The Log
Tesla Fireball Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Tesla Fireball Dark Prince The Log Mega Knight
Mega Knight
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Electro Wizard
Knight Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Dark Prince Electro Wizard
Tesla Knight Dark Prince Electro Wizard Mega Knight
Fireball Dark Prince The Log Mega Knight
Fireball The Log Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Fireball
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla
Knight Tesla Dark Prince Electro Wizard Mega Knight
Electro Wizard Knight Tesla Fireball Dark Prince The Log Mega Knight
Tesla Fireball Electro Wizard
Tesla Mega Knight Knight Fireball Dark Prince The Log Electro Wizard
Fireball Mega Knight Tesla Dark Prince The Log Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Fireball Dark Prince Electro Wizard
Tesla Fireball Mega Knight Knight Dark Prince The Log Electro Wizard
The Log Knight Tesla Fireball Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Knight Tesla Fireball The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Knight Tesla The Log Mega Knight
Mega Knight Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Tesla Fireball The Log Electro Wizard
Knight Tesla Dark Prince Mega Knight
Fireball Tesla Electro Wizard
Dark Prince Knight Tesla Fireball Electro Wizard
Mega Knight Knight Tesla Dark Prince
Electro Wizard Mega Knight Knight Fireball Dark Prince The Log
Tesla
Mega Knight Knight Tesla Dark Prince
Mega Knight Fireball Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Electro Wizard Knight Fireball Dark Prince The Log
Mega Knight Tesla Fireball Dark Prince The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Knight Fireball Dark Prince The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball Dark Prince The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Mega Knight
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Knight Dark Prince Electro Wizard Mega Knight
The Log Fireball
Fireball
Dark Prince Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard Mega Knight
Fireball Mega Knight

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