My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Night Witch
Giant Snowball
Bomber Goblin Gang Mega Minion Night Witch
Zap
Bomber Goblin Gang Night Witch
Barbarian Barrel
Bomber Knight Goblin Gang Night Witch
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Night Witch
Royal Delivery
Bomber Knight Goblin Gang Mega Minion Night Witch
Fireball
Bomber Goblin Gang Mega Minion Night Witch
Poison
Bomber Goblin Gang Mega Minion Night Witch
Lightning
Knight Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Knight Goblin Gang Mega Minion Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mega Knight
Arrows
Mirror Knight Mega Minion Night Witch Mega Knight
Knight
Goblin Gang Mega Minion Bomber Arrows Night Witch
Goblin Gang
Knight Mirror
Mega Minion
Knight Arrows Mega Knight
Mirror
Arrows Goblin Gang Night Witch
Night Witch
Arrows Knight Mirror Mega Knight
Mega Knight
Bomber Arrows Mega Minion Night Witch

Defense Synergies 5 9

Bomber
Knight
Arrows
Mirror Mega Knight Knight Mega Minion
Knight
Bomber Goblin Gang Mega Minion Arrows Night Witch
Goblin Gang
Knight Mirror
Mega Minion
Knight Arrows Night Witch Mega Knight
Mirror
Arrows Goblin Gang Night Witch Mega Knight
Night Witch
Knight Mega Minion Mirror Mega Knight
Mega Knight
Arrows Mega Minion Mirror Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion
Knight Goblin Gang Mega Minion Night Witch Mega Knight
Goblin Gang Mega Knight Bomber Knight Mega Minion Night Witch
Night Witch Knight Goblin Gang Mega Minion Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Bomber Mega Minion Night Witch Mega Knight
Mega Minion Arrows Goblin Gang Night Witch
Arrows Mega Knight
Goblin Gang Night Witch
Knight Goblin Gang Bomber Night Witch Mega Knight
Goblin Gang Bomber Arrows Knight Mega Minion Night Witch Mega Knight
Arrows Mega Minion Goblin Gang Night Witch
Night Witch Mega Knight Bomber Knight Goblin Gang
Bomber Mega Knight Arrows Goblin Gang Mega Minion Night Witch
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bomber Arrows Knight Goblin Gang Night Witch
Arrows Mega Knight Bomber Knight Goblin Gang Mega Minion Night Witch
Arrows Bomber Knight Mega Minion Mega Knight
Bomber Goblin Gang Mega Knight Arrows Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Bomber Arrows Knight Goblin Gang Mega Minion Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight Night Witch
Knight Goblin Gang Night Witch Mega Knight
Arrows Goblin Gang
Goblin Gang Knight Mega Minion Night Witch
Mega Knight Knight
Mega Knight Knight Mega Minion
Goblin Gang Mega Minion
Mega Knight Knight Mega Minion
Mega Knight Arrows
Mega Knight Knight Goblin Gang Night Witch
Bomber Mega Knight
Goblin Gang Bomber Knight Mega Minion Night Witch
Arrows Mega Knight Bomber Mega Minion
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Goblin Gang Night Witch
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Night Witch
Bomber Arrows Mega Minion Mega Knight
Bomber Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Mega Minion
Arrows
Arrows Mega Knight
Arrows
Arrows Night Witch
Mega Minion
Mega Minion Night Witch
Bomber Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Night Witch
Arrows Mega Minion
Arrows
Knight Goblin Gang Mega Minion Mega Knight
Arrows Bomber
Arrows
Mega Minion Mega Knight
Goblin Gang
Mega Knight
Mega Knight

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