My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Dragon Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Electro Dragon Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Knight Heal Spirit Battle Ram
The Log
Heal Spirit Battle Ram Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Battle Ram Electro Dragon Fisherman
Fireball
Battle Ram Electro Dragon Fisherman
Poison
Electro Dragon Fisherman
Lightning
Knight Battle Ram Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Knight Fisherman Fireball Battle Ram Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Knight Fisherman

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Knight Fireball Electro Dragon Mega Knight
Knight
Battle Ram Giant Snowball Heal Spirit Fireball Electro Dragon
Heal Spirit
Knight Battle Ram Electro Dragon Mega Knight
Fireball
Giant Snowball Knight Battle Ram Mega Knight
Battle Ram
Giant Snowball Knight Heal Spirit Fireball
Electro Dragon
Giant Snowball Knight Heal Spirit Fisherman Mega Knight
Fisherman
Electro Dragon Mega Knight
Mega Knight
Giant Snowball Heal Spirit Fireball Electro Dragon Fisherman

Defense Synergies 2 8

Giant Snowball
Mega Knight Knight Electro Dragon Fisherman
Knight
Electro Dragon Giant Snowball Fireball Fisherman
Heal Spirit
Fireball
Knight Mega Knight
Battle Ram
Electro Dragon
Knight Giant Snowball Fisherman
Fisherman
Giant Snowball Knight Electro Dragon Mega Knight
Mega Knight
Giant Snowball Fireball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Dragon
Knight Electro Dragon Fisherman Mega Knight
Fisherman Mega Knight Giant Snowball Knight Electro Dragon
Knight Electro Dragon Fisherman Mega Knight
Fireball Mega Knight
Fireball Giant Snowball Electro Dragon Mega Knight
Giant Snowball Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fisherman
Knight Giant Snowball Fisherman Mega Knight
Giant Snowball Knight Fireball Electro Dragon Fisherman Mega Knight
Giant Snowball Fireball Electro Dragon
Mega Knight Giant Snowball Knight Fireball Electro Dragon
Fireball Mega Knight Giant Snowball Electro Dragon
Knight Mega Knight
Giant Snowball Fireball Fisherman Mega Knight
Mega Knight Knight Fireball Electro Dragon Fisherman
Fireball Mega Knight Giant Snowball Knight Electro Dragon Fisherman
Giant Snowball Knight Fireball Electro Dragon Fisherman Mega Knight
Fisherman
Mega Knight Giant Snowball Knight Fireball Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Fireball Fisherman
Fireball Giant Snowball Knight Electro Dragon Fisherman Mega Knight
Mega Knight Knight Electro Dragon Fisherman
Mega Knight Knight Fireball Fisherman
Knight Fisherman Mega Knight
Fireball Giant Snowball Electro Dragon
Knight Fireball
Mega Knight Knight Fisherman
Electro Dragon Mega Knight Giant Snowball Knight Fireball
Mega Knight Knight Electro Dragon
Mega Knight Giant Snowball Fireball
Mega Knight Knight Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Knight Fireball Fisherman
Mega Knight Giant Snowball Fireball Electro Dragon
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Electro Dragon
Fireball Giant Snowball Electro Dragon Fisherman
Fireball Electro Dragon
Knight Fireball
Fireball Giant Snowball Mega Knight
Fireball Giant Snowball Electro Dragon
Fireball Giant Snowball Electro Dragon
Fireball Giant Snowball Electro Dragon Fisherman
Giant Snowball Fireball Electro Dragon Fisherman
Knight Fireball Electro Dragon Fisherman
Fireball Giant Snowball Electro Dragon
Giant Snowball Knight Fireball Fisherman
Fireball Electro Dragon Fisherman
Giant Snowball Fireball Fisherman
Giant Snowball Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball Electro Dragon Fisherman Mega Knight
Giant Snowball Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball Electro Dragon
Giant Snowball Fireball Electro Dragon Mega Knight
Fisherman
Fireball Giant Snowball Electro Dragon Fisherman
Fireball Giant Snowball Electro Dragon Fisherman Mega Knight
Fireball Fisherman
Giant Snowball Fireball Electro Dragon
Electro Dragon Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Dragon Mega Knight
Giant Snowball Fireball Electro Dragon
Mega Knight
Giant Snowball Fireball
Fireball Electro Dragon
Fireball Giant Snowball Electro Dragon
Fireball
Fireball Knight Electro Dragon Mega Knight
Giant Snowball Fireball Electro Dragon
Giant Snowball Fireball
Electro Dragon Mega Knight
Electro Dragon Giant Snowball Fireball
Giant Snowball Fireball Electro Dragon
Electro Dragon Giant Snowball Fireball Mega Knight
Fireball Electro Dragon Mega Knight

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