My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Firecracker Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Musketeer The Log Mega Knight
Knight
Firecracker Musketeer Hog Rider Zap The Log
Cannon
Firecracker
Zap Knight Hog Rider Mega Knight
Musketeer
Knight Hog Rider Zap The Log Mega Knight
Hog Rider
Zap Knight Firecracker Musketeer The Log Mega Knight
The Log
Hog Rider Zap Knight Musketeer Mega Knight
Mega Knight
Zap Firecracker Musketeer Hog Rider The Log

Defense Synergies 9 10

Zap
Cannon Mega Knight Knight Firecracker Musketeer The Log
Knight
Cannon Firecracker Musketeer Zap The Log
Cannon
Zap Knight Musketeer The Log Firecracker
Firecracker
Knight The Log Zap Cannon Musketeer Mega Knight
Musketeer
Knight Cannon The Log Zap Firecracker Mega Knight
Hog Rider
The Log
Cannon Firecracker Musketeer Zap Knight Mega Knight
Mega Knight
Zap Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Musketeer The Log
Zap Knight Cannon Firecracker Musketeer The Log Mega Knight
Cannon Mega Knight Knight Musketeer
Cannon Knight Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Zap Cannon Firecracker Musketeer Mega Knight
Musketeer Zap Cannon Firecracker
Zap Cannon Musketeer The Log Mega Knight
Cannon Musketeer
Knight Cannon Firecracker Musketeer Mega Knight
Zap Knight Cannon Firecracker Musketeer The Log Mega Knight
Musketeer Zap Firecracker
Cannon Mega Knight Zap Knight Musketeer The Log
Mega Knight Zap Cannon Firecracker The Log
Knight Cannon Mega Knight
Zap Cannon The Log Mega Knight
Mega Knight Knight Cannon Firecracker Musketeer
Cannon Mega Knight Zap Knight Firecracker Musketeer The Log
Zap The Log Knight Cannon Firecracker Musketeer Mega Knight
Cannon Musketeer
Mega Knight Knight Cannon Firecracker Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Firecracker Musketeer The Log Mega Knight
Mega Knight Zap Knight Musketeer The Log
Mega Knight Zap Knight Musketeer The Log
Knight Cannon Musketeer Mega Knight
Firecracker Zap Musketeer
Knight Musketeer
Mega Knight Knight
Zap Mega Knight Knight Firecracker The Log
Cannon Musketeer
Mega Knight Knight Musketeer
Mega Knight Zap The Log
Mega Knight Knight Cannon
Cannon Firecracker Musketeer Mega Knight
Zap Knight Firecracker Musketeer The Log
Mega Knight Zap Cannon Firecracker Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Zap Firecracker
Musketeer
Firecracker Zap Knight Musketeer The Log
Zap Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Zap Firecracker Musketeer The Log Mega Knight
Zap Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Musketeer
Zap Firecracker Musketeer
The Log
Knight Firecracker Musketeer Mega Knight
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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