My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon Goblin Giant
Barbarian Barrel
Knight Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Balloon
Fireball
Witch Balloon
Poison
Witch Balloon
Lightning
Knight Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Mini P.E.K.K.A Witch Balloon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Goblin Giant Knight Mini P.E.K.K.A Witch Mega Knight
Knight
Balloon Zap Witch
Mini P.E.K.K.A
Zap Rage Goblin Giant Mega Knight
Rage
Witch Balloon Mini P.E.K.K.A Goblin Giant
Witch
Rage Zap Knight Goblin Giant Mega Knight
Balloon
Zap Knight Rage Goblin Giant Mega Knight
Goblin Giant
Zap Mini P.E.K.K.A Rage Witch Balloon
Mega Knight
Zap Mini P.E.K.K.A Witch Balloon

Defense Synergies 3 6

Zap
Mini P.E.K.K.A Goblin Giant Mega Knight Knight Witch
Knight
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Knight Witch
Rage
Witch
Zap Knight Mini P.E.K.K.A Mega Knight
Balloon
Goblin Giant
Zap
Mega Knight
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Giant
Mini P.E.K.K.A Zap Knight Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight
Mini P.E.K.K.A Witch Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Mega Knight
Zap Witch
Zap Goblin Giant Mega Knight
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Mega Knight
Witch Zap Knight Goblin Giant Mega Knight
Zap Witch
Mini P.E.K.K.A Mega Knight Zap Knight Witch
Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight Zap Knight Witch
Zap Witch Knight Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Witch
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Mega Knight Zap Knight Goblin Giant
Knight Mini P.E.K.K.A Witch Goblin Giant Mega Knight
Zap Witch Goblin Giant
Mini P.E.K.K.A Knight Witch Goblin Giant
Mini P.E.K.K.A Mega Knight Knight Goblin Giant
Zap Mega Knight Knight Mini P.E.K.K.A Witch
Witch Goblin Giant
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight Zap Goblin Giant
Mini P.E.K.K.A Mega Knight Knight Witch Goblin Giant
Witch Mega Knight
Witch Zap Knight Mini P.E.K.K.A Goblin Giant
Mega Knight Zap Mini P.E.K.K.A Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Goblin Giant
Knight
Zap Mega Knight
Zap Witch Goblin Giant
Witch
Zap
Zap
Mini P.E.K.K.A
Zap Knight
Zap
Knight
Zap
Zap Witch
Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Witch
Zap Witch
Knight Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Goblin Giant Mega Knight
Mega Knight

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