My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Knight
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight
Fireball
Poison
Spear Goblins Bats
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bats Zap Arrows Knight Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bats Zap

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Mega Knight
Bats
Knight Mega Knight Zap
Zap
Arrows Mirror Spear Goblins Bats Knight Mega Knight
Arrows
Zap Mirror Knight Mega Knight
Knight
Spear Goblins Bats Zap Arrows
Mirror
Zap Arrows
Mega Knight
Bats Spear Goblins Zap Arrows
Goblinstein

Defense Synergies 6 10

Spear Goblins
Knight Bats Zap Arrows Mega Knight
Bats
Knight Spear Goblins Zap Mega Knight
Zap
Mirror Mega Knight Spear Goblins Bats Arrows Knight
Arrows
Mirror Mega Knight Spear Goblins Zap Knight
Knight
Spear Goblins Bats Zap Arrows
Mirror
Zap Arrows Mega Knight
Mega Knight
Zap Arrows Spear Goblins Bats Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight
Bats Zap Knight Mega Knight
Mega Knight Bats Knight
Bats Knight Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Bats Zap Mega Knight
Bats Spear Goblins Zap Arrows
Zap Arrows Mega Knight
Knight Spear Goblins Mega Knight
Bats Spear Goblins Zap Arrows Knight Mega Knight
Arrows Spear Goblins Bats Zap
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Arrows
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Arrows Knight
Arrows Mega Knight Spear Goblins Bats Zap Knight
Zap Arrows Spear Goblins Bats Knight Mega Knight
Mega Knight Spear Goblins Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap
Zap Arrows Knight Mega Knight
Mega Knight Spear Goblins Bats Zap Knight
Mega Knight Bats Zap Knight
Knight Mega Knight
Arrows Bats Zap
Spear Goblins Bats Knight
Mega Knight Knight
Zap Mega Knight Spear Goblins Bats Knight
Mega Knight Bats Knight
Mega Knight Zap Arrows
Mega Knight Knight
Mega Knight
Spear Goblins Bats Zap Knight
Bats Arrows Mega Knight Zap
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Spear Goblins Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Spear Goblins Bats
Zap Arrows
Arrows
Knight Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
Mega Knight

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