My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Fire Spirit Skeleton Barrel Dart Goblin Guards
Zap
Fire Spirit Skeleton Barrel Dart Goblin Guards
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Dart Goblin Guards Electro Wizard
The Log
Fire Spirit Skeleton Barrel Dart Goblin Guards
Earthquake
Guards
Arrows
Fire Spirit Skeleton Barrel Dart Goblin Guards
Royal Delivery
Fire Spirit Knight Skeleton Barrel Dart Goblin Guards Electro Wizard
Fireball
Skeleton Barrel Dart Goblin Electro Wizard
Poison
Skeleton Barrel Dart Goblin Guards Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Skeleton Barrel Dart Goblin Guards Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Skeleton Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Skeleton Barrel
Knight
Skeleton Barrel Dart Goblin Fire Spirit The Log Electro Wizard
Skeleton Barrel
Knight Fire Spirit Dart Goblin Guards Mega Knight
Dart Goblin
Knight Skeleton Barrel The Log Mega Knight
Guards
Skeleton Barrel The Log
The Log
Knight Dart Goblin Guards Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin The Log Electro Wizard

Defense Synergies 3 14

Fire Spirit
Knight The Log Electro Wizard
Knight
Fire Spirit Dart Goblin Electro Wizard The Log
Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Knight Skeleton Barrel Guards The Log Electro Wizard Mega Knight
Guards
Dart Goblin The Log Electro Wizard
The Log
Fire Spirit Knight Dart Goblin Guards Electro Wizard Mega Knight
Electro Wizard
Knight Fire Spirit Dart Goblin Guards The Log Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin The Log Electro Wizard
Knight Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Fire Spirit Knight Dart Goblin Electro Wizard
Knight Dart Goblin Guards Electro Wizard Mega Knight
The Log Mega Knight
The Log Fire Spirit Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard Fire Spirit
Skeleton Barrel Dart Goblin The Log Electro Wizard Mega Knight
Knight Guards Fire Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Electro Wizard Knight The Log Mega Knight
Dart Goblin Electro Wizard
Mega Knight Fire Spirit Knight Guards The Log Electro Wizard
Fire Spirit Mega Knight Dart Goblin Guards The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Fire Spirit Mega Knight Knight Dart Goblin Guards The Log Electro Wizard
The Log Fire Spirit Knight Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Fire Spirit Knight Dart Goblin Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Electro Wizard
Electro Wizard Knight Skeleton Barrel The Log Mega Knight
Guards Mega Knight Knight The Log Electro Wizard
Guards Mega Knight Knight The Log Electro Wizard
Knight Guards Mega Knight
Fire Spirit Skeleton Barrel Dart Goblin Electro Wizard
Guards Knight Dart Goblin Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight The Log
Dart Goblin Guards
Mega Knight Knight Dart Goblin Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Knight Guards
Dart Goblin Mega Knight
Guards Electro Wizard Knight Dart Goblin The Log
Mega Knight Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Dart Goblin Guards The Log
Skeleton Barrel Dart Goblin The Log Electro Wizard
Skeleton Barrel Dart Goblin The Log
Knight Skeleton Barrel Dart Goblin Guards The Log
Fire Spirit The Log Mega Knight
Fire Spirit Skeleton Barrel Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Skeleton Barrel Dart Goblin
The Log Skeleton Barrel Dart Goblin
Fire Spirit Guards Electro Wizard
Knight Skeleton Barrel Dart Goblin The Log Electro Wizard
Fire Spirit Dart Goblin
Fire Spirit Knight Skeleton Barrel Dart Goblin The Log
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin The Log
Skeleton Barrel Dart Goblin The Log
Skeleton Barrel Dart Goblin The Log Mega Knight
Fire Spirit Skeleton Barrel Dart Goblin The Log Electro Wizard Mega Knight
Fire Spirit Skeleton Barrel Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Skeleton Barrel The Log
The Log Fire Spirit Mega Knight
The Log Skeleton Barrel Dart Goblin Electro Wizard
Skeleton Barrel The Log Mega Knight
Skeleton Barrel Dart Goblin The Log
Fire Spirit Dart Goblin Electro Wizard
Electro Wizard Skeleton Barrel Dart Goblin Guards
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Skeleton Barrel Electro Wizard Fire Spirit Dart Goblin Guards
Fire Spirit Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Electro Wizard Mega Knight
The Log Skeleton Barrel Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Skeleton Barrel Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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