My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Lumberjack
Zap
Guards Sparky
Barbarian Barrel
Guards Lumberjack Sparky
The Log
Guards Lumberjack Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Lumberjack Sparky
Fireball
Lumberjack Sparky
Poison
Guards Sparky
Lightning
Lumberjack Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Freeze Lumberjack Monk Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Freeze Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Freeze Lightning Lumberjack Mega Knight
Guards
Lumberjack
Freeze
Arrows
Lightning
Arrows
Lumberjack
Arrows Guards Sparky Mega Knight
Sparky
Arrows Lumberjack
Mega Knight
Arrows Lumberjack
Monk

Defense Synergies 1 9

Arrows
Mega Knight Lightning Lumberjack Sparky Monk
Guards
Lumberjack Sparky
Freeze
Lumberjack Sparky Mega Knight
Lightning
Arrows
Lumberjack
Arrows Guards Freeze
Sparky
Arrows Guards Freeze
Mega Knight
Arrows Freeze
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Sparky
Lumberjack Sparky Mega Knight Monk
Lumberjack Sparky Mega Knight Freeze Lightning
Lumberjack Sparky Guards Mega Knight Monk
Lightning Arrows Lumberjack Sparky Mega Knight Monk
Arrows Freeze Guards Lumberjack Mega Knight
Lightning Arrows Freeze
Lightning Arrows Sparky Mega Knight Monk
Sparky Lumberjack
Guards Lumberjack Sparky Mega Knight
Guards Arrows Freeze Lumberjack Mega Knight
Arrows
Lumberjack Sparky Mega Knight Guards Freeze Lightning
Sparky Mega Knight Arrows Guards Freeze Lumberjack
Sparky Lumberjack Mega Knight
Monk Freeze Lightning Lumberjack Sparky Mega Knight
Sparky Mega Knight Arrows Lumberjack
Arrows Mega Knight Guards Lumberjack
Arrows Freeze Guards Lumberjack Mega Knight
Sparky Lumberjack
Mega Knight Arrows Guards Lumberjack Sparky
Guards Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Sparky
Arrows Lightning Lumberjack Mega Knight Monk
Guards Lumberjack Mega Knight Lightning Sparky
Guards Lightning Lumberjack Mega Knight Sparky Monk
Guards Lumberjack Sparky Mega Knight
Arrows Freeze Monk
Guards Sparky Lightning Lumberjack
Mega Knight Lumberjack Sparky
Freeze Lightning Mega Knight Sparky Monk
Guards Sparky
Mega Knight Guards Lumberjack Sparky
Lightning Mega Knight Monk Arrows Guards
Lightning Mega Knight Guards Lumberjack Sparky
Sparky Mega Knight
Guards Sparky Freeze Lightning Lumberjack Monk
Arrows Mega Knight Freeze Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Freeze Sparky Monk
Arrows Monk
Lightning Arrows Sparky
Lightning Arrows Guards Freeze Sparky
Arrows Sparky Mega Knight
Arrows Freeze Monk
Arrows Sparky
Arrows Freeze Lightning
Arrows Monk Lightning
Lightning Guards Lumberjack Sparky
Lightning Monk Arrows Sparky
Lightning Monk Arrows
Lightning Sparky
Lightning Arrows Freeze Monk
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky Mega Knight
Lightning Monk Arrows Freeze Sparky
Lightning Sparky
Lightning Arrows Sparky Mega Knight Monk
Lightning Arrows Mega Knight Monk
Lightning Sparky Mega Knight Monk
Lightning Arrows
Lightning Sparky Monk
Lightning Arrows Monk
Arrows Freeze Sparky Mega Knight
Arrows Lightning Sparky Monk
Lightning Arrows Sparky Mega Knight Monk
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Guards Freeze
Lightning Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Freeze Sparky Monk
Sparky Mega Knight
Arrows Lightning Sparky Monk
Lightning Guards Freeze
Lightning Arrows Monk
Freeze
Arrows
Lightning Lumberjack Sparky Mega Knight
Arrows Lightning
Lightning Monk Arrows Sparky
Sparky Mega Knight
Guards Freeze Lightning Sparky
Lightning
Lightning Freeze Sparky Mega Knight Monk
Sparky
Lightning Sparky Mega Knight Monk

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