My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Electro Spirit Inferno Tower Electro Wizard Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Electro Wizard Lumberjack Inferno Tower Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Electro Wizard Lumberjack

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Arrows
Balloon Lightning Lumberjack Mega Knight
Inferno Tower
Balloon
Arrows Lumberjack Electro Spirit Electro Wizard Mega Knight
Lightning
Arrows
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Electro Spirit Arrows Electro Wizard Mega Knight
Mega Knight
Arrows Balloon Electro Wizard Lumberjack

Defense Synergies 2 9

Electro Spirit
Electro Wizard Lumberjack
Arrows
Mega Knight Inferno Tower Lightning Lumberjack
Inferno Tower
Electro Wizard Arrows Lumberjack Mega Knight
Balloon
Lightning
Arrows
Electro Wizard
Inferno Tower Electro Spirit Lumberjack Mega Knight
Lumberjack
Electro Spirit Arrows Inferno Tower Electro Wizard
Mega Knight
Arrows Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Wizard
Inferno Tower Lumberjack Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Lightning Electro Wizard
Inferno Tower Lumberjack Electro Wizard Mega Knight
Lightning Arrows Lumberjack Mega Knight
Arrows Electro Spirit Electro Wizard Lumberjack Mega Knight
Inferno Tower Lightning Electro Wizard Electro Spirit Arrows
Lightning Electro Spirit Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Electro Wizard Electro Spirit Arrows Lumberjack Mega Knight
Arrows Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight Lightning Electro Wizard
Mega Knight Electro Spirit Arrows Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Lightning Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Inferno Tower Electro Wizard Lumberjack
Arrows Mega Knight Electro Spirit Electro Wizard Lumberjack
Arrows Electro Spirit Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Electro Spirit Arrows Electro Wizard Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower Lightning Electro Wizard
Lightning Lumberjack Mega Knight Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Arrows Electro Spirit Electro Wizard
Inferno Tower Lightning Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Lightning Electro Wizard Mega Knight Electro Spirit Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Inferno Tower Lumberjack
Mega Knight
Inferno Tower Electro Wizard Electro Spirit Lightning Lumberjack
Arrows Mega Knight Electro Spirit Inferno Tower Electro Wizard
Electro Spirit Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Electro Spirit
Arrows
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard Lumberjack
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Spirit Mega Knight
Arrows Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard Electro Spirit
Lightning
Lightning Arrows Mega Knight
Lightning Electro Spirit Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Electro Spirit
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard Lumberjack Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Electro Spirit Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Lightning Mega Knight

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