My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Dark Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone Dark Prince
Barbarian Barrel
Tombstone Dark Prince Electro Wizard Magic Archer
The Log
Tombstone Hog Rider Dark Prince
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Dark Prince Electro Wizard Magic Archer
Fireball
Tombstone Hog Rider Electro Wizard Magic Archer
Poison
Tombstone Electro Wizard Magic Archer
Lightning
Tombstone Dark Prince Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Hog Rider Dark Prince Electro Wizard Magic Archer Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tombstone Hog Rider Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Lightning Mega Knight
Tombstone
Hog Rider
Arrows Lightning Dark Prince Electro Wizard Magic Archer Mega Knight
Dark Prince
Arrows Hog Rider Lightning Electro Wizard Magic Archer
Lightning
Hog Rider Arrows Dark Prince
Electro Wizard
Hog Rider Dark Prince Magic Archer Mega Knight
Magic Archer
Hog Rider Dark Prince Electro Wizard Mega Knight
Mega Knight
Arrows Hog Rider Electro Wizard Magic Archer

Defense Synergies 1 10

Arrows
Mega Knight Tombstone Dark Prince Lightning
Tombstone
Arrows Electro Wizard Magic Archer
Hog Rider
Dark Prince
Arrows Electro Wizard Magic Archer
Lightning
Arrows
Electro Wizard
Tombstone Dark Prince Magic Archer Mega Knight
Magic Archer
Tombstone Dark Prince Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Electro Wizard Magic Archer
Tombstone Dark Prince Electro Wizard Mega Knight
Mega Knight Tombstone Dark Prince Lightning Electro Wizard
Tombstone Dark Prince Electro Wizard Mega Knight
Lightning Arrows Tombstone Dark Prince Mega Knight
Arrows Dark Prince Electro Wizard Magic Archer Mega Knight
Lightning Electro Wizard Arrows Tombstone Magic Archer
Lightning Arrows Electro Wizard Magic Archer Mega Knight
Tombstone
Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Tombstone Dark Prince Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Tombstone Mega Knight Dark Prince Lightning Electro Wizard
Mega Knight Arrows Tombstone Dark Prince Electro Wizard Magic Archer
Tombstone Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight Arrows Tombstone Dark Prince Electro Wizard
Arrows Tombstone Mega Knight Dark Prince Electro Wizard Magic Archer
Arrows Tombstone Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard
Dark Prince Mega Knight Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Dark Prince Electro Wizard
Electro Wizard Arrows Lightning Magic Archer Mega Knight
Tombstone Mega Knight Dark Prince Lightning Electro Wizard
Dark Prince Lightning Mega Knight Electro Wizard
Tombstone Dark Prince Mega Knight
Arrows Electro Wizard Magic Archer
Dark Prince Tombstone Lightning Electro Wizard
Mega Knight Dark Prince
Lightning Electro Wizard Mega Knight Tombstone Dark Prince Magic Archer
Tombstone
Mega Knight Tombstone Dark Prince
Lightning Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Lightning Mega Knight Tombstone
Magic Archer Mega Knight
Tombstone Electro Wizard Dark Prince Lightning Magic Archer
Arrows Mega Knight Dark Prince Electro Wizard Magic Archer
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Dark Prince
Arrows Dark Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Dark Prince Electro Wizard Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Electro Wizard Magic Archer Mega Knight
Lightning Arrows Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Dark Prince Magic Archer Mega Knight
Arrows Lightning Electro Wizard Magic Archer
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer
Lightning Arrows Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Lightning Magic Archer
Lightning Electro Wizard Tombstone Dark Prince Magic Archer
Lightning Arrows Electro Wizard Magic Archer
Arrows
Lightning Dark Prince Electro Wizard Magic Archer Mega Knight
Arrows Lightning Magic Archer
Lightning Arrows
Dark Prince Mega Knight
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Dark Prince Electro Wizard Magic Archer Mega Knight
Lightning Mega Knight

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