My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Princess Bandit Fisherman Phoenix Mother Witch Graveyard Goblin Machine Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Little Prince
Zap
Bats Inferno Tower Skeleton Army Little Prince
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard Little Prince
The Log
Skeleton Army Little Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army Little Prince
Royal Delivery
Bats Valkyrie Skeleton Army Electro Wizard Little Prince
Fireball
Inferno Tower Skeleton Army Electro Wizard Little Prince
Poison
Bats Inferno Tower Skeleton Army Electro Wizard Little Prince
Lightning
Valkyrie Inferno Tower Electro Wizard Little Prince
Rocket
Valkyrie Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Little Prince Valkyrie Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Skeleton Army Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Barbarian Barrel
Valkyrie
Bats Electro Wizard Little Prince
Inferno Tower
Barbarian Barrel
Bats Mega Knight
Skeleton Army
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Barbarian Barrel Electro Wizard
Little Prince
Valkyrie

Defense Synergies 2 16

Bats
Valkyrie Inferno Tower Barbarian Barrel Electro Wizard Mega Knight
Valkyrie
Bats Inferno Tower Electro Wizard Little Prince
Inferno Tower
Skeleton Army Electro Wizard Bats Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Inferno Tower Electro Wizard Mega Knight Little Prince
Skeleton Army
Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Bats Valkyrie Barbarian Barrel Skeleton Army Mega Knight Little Prince
Mega Knight
Bats Inferno Tower Barbarian Barrel Electro Wizard
Little Prince
Valkyrie Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Inferno Tower Skeleton Army Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Bats Valkyrie Electro Wizard Mega Knight
Bats Inferno Tower Electro Wizard Little Prince
Valkyrie Inferno Tower Barbarian Barrel Electro Wizard Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Barbarian Barrel Electro Wizard Mega Knight Little Prince
Bats Valkyrie Skeleton Army Electro Wizard Barbarian Barrel Mega Knight
Inferno Tower Bats Electro Wizard
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Barbarian Barrel Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Electro Wizard
Mega Knight Bats Valkyrie Barbarian Barrel Skeleton Army Electro Wizard Little Prince
Valkyrie Barbarian Barrel Bats Electro Wizard Mega Knight Little Prince
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Barbarian Barrel Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Barbarian Barrel Electro Wizard
Electro Wizard Valkyrie Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Valkyrie Skeleton Army Mega Knight
Bats Electro Wizard
Skeleton Army Bats Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Bats Valkyrie Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Bats Valkyrie Barbarian Barrel Little Prince
Bats Valkyrie Mega Knight Inferno Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Mega Knight
Bats
Barbarian Barrel
Bats Electro Wizard
Valkyrie Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Barbarian Barrel Electro Wizard Mega Knight
Valkyrie Barbarian Barrel Mega Knight Little Prince
Mega Knight
Barbarian Barrel
Valkyrie Barbarian Barrel Mega Knight Little Prince
Barbarian Barrel Electro Wizard
Mega Knight
Barbarian Barrel
Bats Electro Wizard Little Prince
Electro Wizard Bats
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats Barbarian Barrel Skeleton Army
Electro Wizard
Barbarian Barrel
Valkyrie Electro Wizard Mega Knight
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Electro Wizard Mega Knight Little Prince

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