My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Baby Dragon Little Prince
Zap
Battle Ram Skeleton Army Little Prince
Barbarian Barrel
Battle Ram Skeleton Army Little Prince
The Log
Battle Ram Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Battle Ram Skeleton Army Baby Dragon Little Prince
Fireball
Battle Ram Skeleton Army Baby Dragon Little Prince
Poison
Skeleton Army Little Prince
Lightning
Ice Golem Battle Ram Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Skeleton Army Little Prince Battle Ram Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Ice Golem Baby Dragon The Log Mega Knight Little Prince
Ice Golem
Battle Ram Zap Baby Dragon
Battle Ram
Zap Ice Golem The Log Baby Dragon
Skeleton Army
Baby Dragon
Zap Ice Golem Battle Ram Mega Knight
The Log
Battle Ram Zap Mega Knight Little Prince
Mega Knight
Zap Baby Dragon The Log
Little Prince
Zap The Log

Defense Synergies 1 15

Zap
Mega Knight Ice Golem Skeleton Army Baby Dragon The Log Little Prince
Ice Golem
Zap Baby Dragon The Log Mega Knight Little Prince
Battle Ram
Skeleton Army
Zap The Log
Baby Dragon
Zap Ice Golem The Log Mega Knight Little Prince
The Log
Zap Ice Golem Skeleton Army Baby Dragon Mega Knight Little Prince
Mega Knight
Zap Ice Golem Baby Dragon The Log
Little Prince
Zap Ice Golem Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon The Log
Skeleton Army Zap The Log Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Baby Dragon Mega Knight
Zap Baby Dragon Little Prince
Zap Ice Golem Baby Dragon The Log Mega Knight
Skeleton Army
Skeleton Army Ice Golem Mega Knight Little Prince
Skeleton Army Zap Ice Golem Baby Dragon The Log Mega Knight
Zap Baby Dragon
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Zap Baby Dragon The Log
Skeleton Army Mega Knight
Skeleton Army Zap The Log Mega Knight
Mega Knight Skeleton Army
Mega Knight Zap Skeleton Army Baby Dragon The Log Little Prince
Zap Baby Dragon The Log Ice Golem Mega Knight Little Prince
Skeleton Army Mega Knight Baby Dragon The Log Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Ice Golem
Zap Ice Golem Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Zap Ice Golem The Log
Skeleton Army Mega Knight Zap Ice Golem The Log
Skeleton Army Mega Knight
Zap Ice Golem Baby Dragon
Skeleton Army Ice Golem
Mega Knight Skeleton Army
Zap Mega Knight Ice Golem Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Ice Golem
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Zap Ice Golem Baby Dragon The Log Little Prince
Mega Knight Zap Ice Golem Baby Dragon The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Ice Golem The Log
Zap Baby Dragon The Log Mega Knight
Zap Ice Golem Baby Dragon
Baby Dragon The Log
The Log Zap Ice Golem Baby Dragon
The Log Zap
Zap The Log
Zap Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Zap Ice Golem Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight Little Prince
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap Ice Golem The Log Baby Dragon Mega Knight Little Prince
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Ice Golem Baby Dragon Little Prince
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Skeleton Army
Zap Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Zap Ice Golem Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight Little Prince
Mega Knight

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