My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Electro Wizard
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Dart Goblin Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Guards Fireball Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lightning Mega Knight
Dart Goblin
The Log Mega Knight
Fireball
Arrows The Log Electro Wizard Mega Knight
Guards
The Log
Lightning
Arrows
The Log
Dart Goblin Fireball Guards Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Arrows Dart Goblin Fireball The Log Electro Wizard

Defense Synergies 2 14

Arrows
Mega Knight Fireball Lightning
Dart Goblin
Guards The Log Electro Wizard Mega Knight
Fireball
The Log Arrows Electro Wizard Mega Knight
Guards
Dart Goblin The Log Electro Wizard
Lightning
Arrows The Log
The Log
Fireball Dart Goblin Guards Lightning Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Fireball Guards The Log Mega Knight
Mega Knight
Arrows Dart Goblin Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Fireball The Log Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Dart Goblin Lightning Electro Wizard
Dart Goblin Guards Electro Wizard Mega Knight
Lightning Arrows Fireball The Log Mega Knight
Arrows Fireball The Log Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Lightning Electro Wizard Arrows Fireball
Lightning Arrows Dart Goblin Fireball The Log Electro Wizard Mega Knight
Guards Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Electro Wizard Arrows Fireball The Log Mega Knight
Arrows Dart Goblin Fireball Electro Wizard
Mega Knight Fireball Guards Lightning The Log Electro Wizard
Fireball Mega Knight Arrows Dart Goblin Guards The Log Electro Wizard
Electro Wizard Mega Knight
Fireball Lightning The Log Electro Wizard Mega Knight
Mega Knight Arrows Fireball Electro Wizard
Arrows Fireball Mega Knight Dart Goblin Guards The Log Electro Wizard
Arrows The Log Dart Goblin Fireball Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Arrows Dart Goblin Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Lightning The Log Mega Knight
Guards Mega Knight Lightning The Log Electro Wizard
Guards Lightning Mega Knight Fireball The Log Electro Wizard
Guards Mega Knight
Arrows Fireball Dart Goblin Electro Wizard
Guards Dart Goblin Fireball Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Fireball The Log
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Lightning Mega Knight Arrows Fireball Guards The Log Electro Wizard
Lightning Mega Knight Fireball Guards
Dart Goblin Fireball Mega Knight
Guards Electro Wizard Dart Goblin Fireball Lightning The Log
Arrows Mega Knight Dart Goblin Fireball The Log Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Dart Goblin Guards The Log
Arrows Fireball Dart Goblin The Log Electro Wizard
Lightning Arrows Dart Goblin Fireball The Log
Lightning Arrows Dart Goblin Fireball Guards The Log
Fireball Arrows The Log Mega Knight
Arrows Fireball Dart Goblin
Arrows Dart Goblin The Log
Arrows Fireball The Log Dart Goblin Lightning
Arrows Fireball The Log Dart Goblin Lightning
Lightning Fireball Guards Electro Wizard
Lightning Arrows Dart Goblin Fireball The Log Electro Wizard
Fireball Lightning Arrows Dart Goblin
Lightning Dart Goblin Fireball The Log
Lightning Arrows Dart Goblin Fireball
Lightning Arrows Dart Goblin Fireball The Log
Lightning Arrows Dart Goblin Fireball The Log
Lightning Arrows Dart Goblin Fireball The Log Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Dart Goblin Fireball The Log Electro Wizard Mega Knight
Lightning Arrows Dart Goblin Fireball The Log Mega Knight
Lightning Fireball The Log Mega Knight
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows The Log Fireball Mega Knight
Arrows Fireball The Log Dart Goblin Lightning Electro Wizard
Fireball Lightning Arrows The Log Mega Knight
Fireball Lightning Arrows Dart Goblin The Log
Lightning Arrows Dart Goblin Fireball Electro Wizard
Lightning Electro Wizard Dart Goblin Fireball Guards
Lightning Fireball
Lightning Arrows Dart Goblin Fireball The Log Mega Knight
Lightning Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Lightning The Log
Lightning Electro Wizard Dart Goblin Fireball Guards
Fireball Lightning Arrows Dart Goblin Electro Wizard
Arrows The Log Fireball
Fireball Lightning Dart Goblin Electro Wizard Mega Knight
Arrows The Log Dart Goblin Fireball Lightning
Lightning Arrows Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Guards Lightning The Log Electro Wizard
Dart Goblin Fireball Lightning Electro Wizard
Lightning Dart Goblin Fireball The Log Electro Wizard Mega Knight
Fireball Lightning Dart Goblin Mega Knight

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