My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Dart Goblin Guards Miner
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Tesla Dart Goblin Guards
The Log
Dart Goblin Guards
Earthquake
Tesla Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Miner
Fireball
Tesla Dart Goblin
Poison
Bats Dart Goblin Guards
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Dart Goblin Guards Miner Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight
Arrows
Miner Mega Knight
Tesla
Dart Goblin
Miner The Log Mega Knight
Guards
Miner The Log
The Log
Dart Goblin Guards Miner Mega Knight
Miner
Bats Dart Goblin Guards Arrows The Log Mega Knight
Mega Knight
Bats Arrows Dart Goblin The Log Miner

Defense Synergies 2 15

Bats
Tesla Dart Goblin The Log Mega Knight
Arrows
Mega Knight Tesla
Tesla
The Log Bats Arrows Dart Goblin Guards
Dart Goblin
Bats Tesla Guards The Log Miner Mega Knight
Guards
Tesla Dart Goblin The Log
The Log
Tesla Bats Dart Goblin Guards Miner Mega Knight
Miner
Dart Goblin The Log Mega Knight
Mega Knight
Arrows Bats Dart Goblin The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log
Bats Tesla Dart Goblin The Log Mega Knight
Tesla Mega Knight Bats Dart Goblin
Tesla Bats Dart Goblin Guards Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Tesla Dart Goblin Guards Mega Knight
Bats Tesla Dart Goblin Arrows
Arrows Tesla Dart Goblin The Log Mega Knight
Tesla
Guards Tesla Dart Goblin Miner Mega Knight
Bats Dart Goblin Guards Arrows Tesla The Log Mega Knight
Arrows Tesla Bats Dart Goblin
Tesla Mega Knight Bats Guards The Log
Mega Knight Bats Arrows Tesla Dart Goblin Guards The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Arrows
Arrows Tesla Mega Knight Bats Dart Goblin Guards The Log
Arrows The Log Bats Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin
Mega Knight Bats Arrows Tesla Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Arrows Tesla The Log Miner Mega Knight
Guards Mega Knight Bats The Log
Guards Mega Knight Bats Tesla The Log
Tesla Guards Mega Knight
Arrows Bats Tesla Dart Goblin
Guards Bats Tesla Dart Goblin
Mega Knight Tesla
Mega Knight Bats The Log
Tesla Dart Goblin Guards
Mega Knight Bats Tesla Dart Goblin Guards
Mega Knight Arrows Guards The Log
Mega Knight Tesla Guards
Tesla Dart Goblin Mega Knight
Tesla Guards Bats Dart Goblin The Log
Bats Arrows Mega Knight Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log Miner
Arrows Dart Goblin The Log Miner
Arrows Dart Goblin Guards The Log
Arrows The Log Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Miner Dart Goblin
Bats Guards
Miner Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log Miner
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Bats
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Miner Dart Goblin
Arrows The Log Miner Mega Knight
Miner Arrows Dart Goblin The Log
Bats Arrows Dart Goblin
Bats Dart Goblin Guards
Arrows Dart Goblin The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows The Log
Miner Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Guards The Log
Bats Dart Goblin
Dart Goblin The Log Miner Mega Knight

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