My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Inferno Dragon Lumberjack Mother Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Inferno Dragon Lumberjack Mother Witch
Fireball
Inferno Dragon Lumberjack Mother Witch
Poison
Mother Witch
Lightning
Inferno Dragon Lumberjack Mother Witch Archer Queen
Rocket
Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Inferno Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Rune Giant Inferno Dragon Lumberjack Mother Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Rune Giant Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Mother Witch
Rune Giant
Inferno Dragon Lumberjack
The Log
Lumberjack Mega Knight
Inferno Dragon
Rune Giant Mega Knight
Lumberjack
Rune Giant The Log Mega Knight
Mother Witch
Rage Mega Knight
Mega Knight
Inferno Dragon The Log Lumberjack Mother Witch Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 7

Rage
Rune Giant
The Log
Archer Queen Inferno Dragon Lumberjack Mother Witch Mega Knight
Inferno Dragon
The Log Mega Knight
Lumberjack
The Log Mother Witch
Mother Witch
The Log Lumberjack Mega Knight
Mega Knight
The Log Inferno Dragon Mother Witch
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Lumberjack The Log Mega Knight
Lumberjack Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Mega Knight
The Log Lumberjack Mega Knight
The Log Lumberjack Mother Witch Mega Knight
Inferno Dragon
The Log Mega Knight
Inferno Dragon Lumberjack Archer Queen
Lumberjack Mega Knight
Mother Witch The Log Lumberjack Mega Knight
Inferno Dragon
Lumberjack Mega Knight The Log
Mega Knight The Log Lumberjack
Inferno Dragon Lumberjack Mega Knight
The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight The Log Lumberjack
The Log Inferno Dragon Lumberjack Mother Witch Mega Knight
Inferno Dragon Lumberjack
Mega Knight The Log Lumberjack Mother Witch
Inferno Dragon Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight The Log
Inferno Dragon Lumberjack Mega Knight
Mother Witch
Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log Archer Queen
Mega Knight Lumberjack
Mega Knight
The Log Inferno Dragon Lumberjack Archer Queen
Mega Knight The Log Inferno Dragon Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Mother Witch
The Log
The Log
The Log
Lumberjack
The Log
Archer Queen
The Log
The Log
The Log
The Log Mega Knight
The Log Mega Knight
The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Mother Witch
The Log Mega Knight
Mega Knight
The Log
Archer Queen
The Log
Lumberjack Mega Knight
The Log
Archer Queen
Mega Knight Archer Queen
The Log Archer Queen
Archer Queen
The Log Mega Knight Archer Queen
Inferno Dragon
Mega Knight

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