My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Lumberjack
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Lumberjack
Fireball
Dart Goblin Lumberjack
Poison
Dart Goblin
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Arrows Dart Goblin Tornado Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Berserker Arrows Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Mirror Freeze Lumberjack Mega Knight
Dart Goblin
Mirror Mega Knight
Mirror
Arrows Dart Goblin Tornado Freeze Lumberjack
Tornado
Mirror Freeze Mega Knight
Freeze
Arrows Mirror Tornado
Lumberjack
Arrows Mirror Mega Knight
Mega Knight
Arrows Dart Goblin Tornado Lumberjack

Defense Synergies 3 11

Berserker
Arrows
Mirror Mega Knight Tornado Lumberjack
Dart Goblin
Mirror Tornado Lumberjack Mega Knight
Mirror
Arrows Tornado Dart Goblin Lumberjack Mega Knight
Tornado
Mirror Arrows Dart Goblin Mega Knight
Freeze
Lumberjack Mega Knight
Lumberjack
Arrows Dart Goblin Mirror Freeze
Mega Knight
Arrows Dart Goblin Mirror Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Lumberjack Dart Goblin Mega Knight
Tornado Lumberjack Mega Knight Dart Goblin Freeze
Lumberjack Dart Goblin Mega Knight
Arrows Tornado Lumberjack Mega Knight
Arrows Tornado Freeze Dart Goblin Lumberjack Mega Knight
Dart Goblin Tornado Arrows Freeze
Arrows Dart Goblin Mega Knight
Tornado Lumberjack
Tornado Dart Goblin Lumberjack Mega Knight
Dart Goblin Arrows Tornado Freeze Lumberjack Mega Knight
Arrows Dart Goblin Tornado
Lumberjack Mega Knight Freeze
Mega Knight Arrows Dart Goblin Tornado Freeze Lumberjack
Lumberjack Mega Knight
Tornado Freeze Lumberjack Mega Knight
Mega Knight Arrows Tornado Lumberjack
Arrows Mega Knight Dart Goblin Tornado Lumberjack
Arrows Tornado Freeze Dart Goblin Lumberjack Mega Knight
Dart Goblin Tornado Lumberjack
Mega Knight Arrows Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Tornado
Lumberjack Mega Knight
Arrows Dart Goblin Tornado Freeze
Dart Goblin Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Tornado
Dart Goblin
Mega Knight Dart Goblin Lumberjack
Mega Knight Arrows Tornado
Mega Knight Lumberjack
Dart Goblin Mega Knight
Dart Goblin Tornado Freeze Lumberjack
Arrows Mega Knight Dart Goblin Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin Tornado
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Mega Knight
Arrows Dart Goblin Tornado Freeze
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado Freeze
Arrows Dart Goblin Tornado
Tornado Lumberjack
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Tornado Freeze
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Mega Knight
Arrows Dart Goblin Tornado
Arrows Tornado Mega Knight
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Dart Goblin Freeze
Arrows Dart Goblin Mega Knight
Arrows Freeze
Mega Knight
Arrows
Dart Goblin Freeze
Arrows Dart Goblin Tornado
Freeze
Arrows
Dart Goblin Lumberjack Mega Knight
Arrows Dart Goblin
Arrows Tornado
Dart Goblin Mega Knight
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze Mega Knight
Dart Goblin Mega Knight

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