My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs Lumberjack
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Barbarians Wizard Royal Hogs Lumberjack
The Log
Firecracker Barbarians Royal Hogs Lumberjack
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Barbarians Wizard Royal Hogs Lumberjack
Fireball
Firecracker Barbarians Wizard Royal Hogs Lumberjack
Poison
Firecracker Barbarians Wizard Royal Hogs
Lightning
Wizard Lumberjack
Rocket
Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Lumberjack Golden Knight Barbarians Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Lumberjack Golden Knight

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Lumberjack Mega Knight
Barbarians
Fireball
Royal Hogs Mega Knight Golden Knight
Wizard
Royal Hogs Lumberjack Mega Knight
Royal Hogs
Firecracker Fireball Wizard Lumberjack Mega Knight
Lumberjack
Firecracker Wizard Royal Hogs Mega Knight
Mega Knight
Firecracker Fireball Wizard Royal Hogs Lumberjack
Golden Knight
Fireball

Defense Synergies 0 9

Firecracker
Lumberjack Mega Knight Golden Knight
Barbarians
Fireball
Lumberjack Mega Knight Golden Knight
Wizard
Lumberjack Mega Knight Golden Knight
Royal Hogs
Lumberjack
Firecracker Fireball Wizard
Mega Knight
Firecracker Fireball Wizard
Golden Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Golden Knight
Barbarians Lumberjack Firecracker Mega Knight
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Firecracker Mega Knight
Firecracker Barbarians Fireball Lumberjack Mega Knight
Fireball Firecracker Lumberjack Mega Knight
Firecracker Fireball Wizard
Barbarians Fireball Mega Knight Golden Knight
Barbarians Lumberjack
Firecracker Barbarians Lumberjack Mega Knight
Barbarians Firecracker Fireball Wizard Lumberjack Mega Knight
Firecracker Fireball Wizard
Barbarians Lumberjack Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Firecracker Barbarians Lumberjack Golden Knight
Barbarians Lumberjack Mega Knight
Barbarians Fireball Lumberjack Mega Knight
Barbarians Wizard Mega Knight Firecracker Fireball Lumberjack
Fireball Mega Knight Firecracker Barbarians Wizard Lumberjack Golden Knight
Wizard Firecracker Barbarians Fireball Lumberjack Mega Knight
Barbarians Lumberjack
Wizard Mega Knight Firecracker Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Golden Knight
Lumberjack Mega Knight Barbarians Fireball
Barbarians Lumberjack Mega Knight
Firecracker Fireball Wizard
Barbarians Fireball Lumberjack
Mega Knight Barbarians Lumberjack
Mega Knight Firecracker Barbarians Fireball
Barbarians
Mega Knight Barbarians Lumberjack Golden Knight
Mega Knight Barbarians Fireball
Barbarians Mega Knight Fireball Wizard Lumberjack Golden Knight
Wizard Firecracker Barbarians Fireball Mega Knight
Barbarians Firecracker Fireball Lumberjack Golden Knight
Mega Knight Firecracker Barbarians Fireball Wizard Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Firecracker Barbarians Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Golden Knight
Fireball Lumberjack
Firecracker Fireball Wizard Golden Knight
Fireball Firecracker Wizard
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Golden Knight
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Golden Knight
Fireball Wizard Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Barbarians Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Mega Knight Golden Knight
Fireball Firecracker Wizard Mega Knight

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