My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Elixir Golem Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Ice Golem Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Electro Spirit Ice Spirit Elixir Golem Lumberjack
The Log
Electro Spirit Ice Spirit Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Elixir Golem Lumberjack Mother Witch
Fireball
Elixir Golem Lumberjack Mother Witch
Poison
Elixir Golem Mother Witch
Lightning
Ice Golem Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Ice Golem Elixir Golem Rage Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Ice Golem Rage Elixir Golem Lumberjack Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Ice Golem Rage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack Mother Witch
Ice Spirit
Elixir Golem Lumberjack Mega Knight
Ice Golem
Lumberjack Mother Witch
Elixir Golem
Rage Ice Spirit Lumberjack Mother Witch
Rage
Elixir Golem Mother Witch
Lumberjack
Ice Golem Electro Spirit Ice Spirit Elixir Golem Mega Knight
Mother Witch
Electro Spirit Ice Golem Elixir Golem Rage Mega Knight
Mega Knight
Ice Spirit Lumberjack Mother Witch

Defense Synergies 0 9

Electro Spirit
Lumberjack
Ice Spirit
Ice Golem Lumberjack Mega Knight
Ice Golem
Ice Spirit Lumberjack Mother Witch Mega Knight
Elixir Golem
Rage
Lumberjack
Electro Spirit Ice Spirit Ice Golem Mother Witch
Mother Witch
Ice Golem Lumberjack Mega Knight
Mega Knight
Ice Spirit Ice Golem Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Lumberjack Ice Spirit Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Electro Spirit Lumberjack Mother Witch Mega Knight
Electro Spirit Ice Spirit
Electro Spirit Ice Golem Mega Knight
Lumberjack
Ice Spirit Ice Golem Lumberjack Mega Knight
Mother Witch Electro Spirit Ice Golem Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit
Mega Knight Electro Spirit Ice Spirit Lumberjack
Lumberjack Mega Knight
Ice Spirit Lumberjack Mega Knight
Mega Knight Lumberjack
Ice Spirit Mega Knight Electro Spirit Lumberjack
Electro Spirit Ice Spirit Ice Golem Lumberjack Mother Witch Mega Knight
Lumberjack
Mega Knight Electro Spirit Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Ice Golem
Ice Golem Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Ice Golem
Lumberjack Mega Knight Ice Golem
Lumberjack Mega Knight
Mother Witch Electro Spirit Ice Spirit Ice Golem
Ice Golem Lumberjack
Mega Knight Lumberjack
Mega Knight Electro Spirit Ice Spirit Ice Golem
Mega Knight Lumberjack
Mega Knight
Mega Knight Ice Golem Lumberjack
Mega Knight
Electro Spirit Ice Spirit Ice Golem Lumberjack
Mega Knight Electro Spirit Ice Golem Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Mega Knight
Mother Witch Electro Spirit Ice Spirit Ice Golem
Ice Spirit Ice Golem
Lumberjack
Ice Golem
Ice Golem
Mega Knight
Mega Knight
Mother Witch Mega Knight
Mega Knight
Ice Golem Mother Witch Electro Spirit Ice Spirit Mega Knight
Mega Knight
Ice Golem Mother Witch
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Ice Spirit
Lumberjack Mega Knight
Ice Golem
Mega Knight
Electro Spirit Ice Spirit
Mega Knight
Mega Knight

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