My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Goblin Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Cannon Royal Recruits Lumberjack
Zap
Archers Cannon Firecracker Goblin Giant
Barbarian Barrel
Archers Cannon Firecracker Royal Recruits Lumberjack
The Log
Archers Cannon Firecracker Royal Recruits Lumberjack
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker Royal Recruits
Royal Delivery
Archers Firecracker Royal Recruits Lumberjack
Fireball
Archers Cannon Firecracker Lumberjack
Poison
Archers Cannon Firecracker Royal Recruits
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Firecracker Lumberjack Goblin Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Firecracker

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Goblin Giant Lumberjack Mega Knight
Arrows
Archers Goblin Giant Lumberjack Mega Knight
Cannon
Firecracker
Royal Recruits Goblin Giant Lumberjack Mega Knight
Royal Recruits
Archers Firecracker Lumberjack
Goblin Giant
Archers Arrows Firecracker Lumberjack
Lumberjack
Archers Arrows Firecracker Royal Recruits Goblin Giant Mega Knight
Mega Knight
Archers Arrows Firecracker Lumberjack

Defense Synergies 1 14

Archers
Cannon Firecracker Royal Recruits Goblin Giant Lumberjack Mega Knight
Arrows
Mega Knight Cannon Lumberjack
Cannon
Archers Arrows Firecracker Royal Recruits Lumberjack
Firecracker
Archers Cannon Royal Recruits Lumberjack Mega Knight
Royal Recruits
Archers Cannon Firecracker
Goblin Giant
Archers
Lumberjack
Archers Arrows Cannon Firecracker
Mega Knight
Arrows Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits Goblin Giant
Lumberjack Cannon Firecracker Royal Recruits Mega Knight
Cannon Lumberjack Mega Knight Archers Royal Recruits
Cannon Royal Recruits Lumberjack Firecracker Mega Knight
Arrows Firecracker Royal Recruits Lumberjack Mega Knight
Arrows Archers Cannon Firecracker Lumberjack Mega Knight
Archers Arrows Cannon Firecracker
Arrows Cannon Royal Recruits Goblin Giant Mega Knight
Cannon Royal Recruits Lumberjack
Archers Cannon Firecracker Royal Recruits Lumberjack Mega Knight
Archers Arrows Cannon Firecracker Royal Recruits Goblin Giant Lumberjack Mega Knight
Arrows Archers Firecracker
Cannon Royal Recruits Lumberjack Mega Knight
Mega Knight Arrows Cannon Firecracker Royal Recruits Lumberjack
Royal Recruits Cannon Lumberjack Mega Knight
Cannon Royal Recruits Lumberjack Mega Knight
Mega Knight Arrows Cannon Firecracker Royal Recruits Lumberjack
Arrows Cannon Mega Knight Archers Firecracker Royal Recruits Lumberjack
Arrows Archers Cannon Firecracker Royal Recruits Lumberjack Mega Knight
Cannon Royal Recruits Lumberjack
Royal Recruits Mega Knight Archers Arrows Cannon Firecracker Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Mega Knight Archers
Archers Arrows Firecracker Lumberjack Mega Knight
Royal Recruits Lumberjack Mega Knight Goblin Giant
Royal Recruits Lumberjack Mega Knight Goblin Giant
Royal Recruits Cannon Goblin Giant Lumberjack Mega Knight
Arrows Firecracker Archers Goblin Giant
Royal Recruits Archers Goblin Giant Lumberjack
Mega Knight Royal Recruits Goblin Giant Lumberjack
Royal Recruits Mega Knight Firecracker
Royal Recruits Cannon Goblin Giant
Mega Knight Royal Recruits Lumberjack
Royal Recruits Mega Knight Arrows Goblin Giant
Royal Recruits Mega Knight Cannon Goblin Giant Lumberjack
Royal Recruits Archers Cannon Firecracker Mega Knight
Royal Recruits Archers Firecracker Goblin Giant Lumberjack
Arrows Mega Knight Archers Cannon Firecracker Royal Recruits
Arrows Cannon
Cannon Mega Knight
Cannon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker Royal Recruits
Arrows Firecracker Mega Knight
Arrows Firecracker Goblin Giant
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows Royal Recruits
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits Mega Knight
Arrows
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Royal Recruits
Archers Arrows Firecracker
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Goblin Giant Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: