My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon Little Prince
Zap
Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Goblin Barrel Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Inferno Dragon Little Prince
Fireball
Goblin Barrel Inferno Dragon Little Prince
Poison
Little Prince
Lightning
Ice Golem Mini P.E.K.K.A Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Goblin Barrel Little Prince Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Goblin Barrel Little Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Barrel Mini P.E.K.K.A
Fireball
Mega Knight Little Prince
Mini P.E.K.K.A
Ice Golem Rage Mega Knight Little Prince
Rage
Mini P.E.K.K.A
Goblin Barrel
Ice Golem Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Mini P.E.K.K.A Goblin Barrel
Little Prince
Fireball Mini P.E.K.K.A

Defense Synergies 0 9

Ice Golem
Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight Little Prince
Fireball
Ice Golem Mini P.E.K.K.A Mega Knight Little Prince
Mini P.E.K.K.A
Ice Golem Fireball
Rage
Goblin Barrel
Inferno Dragon
Ice Golem Mega Knight
Mega Knight
Ice Golem Fireball Inferno Dragon
Little Prince
Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Mega Knight
Inferno Dragon Fireball Little Prince
Ice Golem Fireball Mega Knight
Mini P.E.K.K.A Inferno Dragon
Ice Golem Mini P.E.K.K.A Mega Knight Little Prince
Ice Golem Fireball Mega Knight
Inferno Dragon Fireball
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Little Prince
Ice Golem Fireball Inferno Dragon Mega Knight Little Prince
Mini P.E.K.K.A Inferno Dragon
Mega Knight Fireball Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Ice Golem Fireball
Fireball Ice Golem Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Ice Golem Fireball
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Ice Golem
Mini P.E.K.K.A Ice Golem Fireball
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Ice Golem Fireball
Fireball Mega Knight
Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon Little Prince
Mega Knight Ice Golem Fireball Mini P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball Mega Knight
Fireball Ice Golem
Fireball Ice Golem
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Mega Knight
Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Ice Golem Fireball Mega Knight Little Prince
Inferno Dragon
Fireball
Fireball Mega Knight
Fireball
Ice Golem Fireball Little Prince
Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Ice Golem Fireball
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight Little Prince

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