My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Miner
Giant Snowball
Goblins Spear Goblins Hog Rider Miner
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins
The Log
Goblins Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Hog Rider Miner
Fireball
Hog Rider
Poison
Spear Goblins
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Freeze Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Miner Fireball Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Spear Goblins
Hog Rider Miner Mega Knight
Arrows
Fireball Hog Rider Freeze Miner Mega Knight
Fireball
Arrows Hog Rider Freeze Miner Mega Knight
Hog Rider
Goblins Spear Goblins Arrows Fireball Freeze Mega Knight
Freeze
Hog Rider Arrows Fireball
Miner
Goblins Spear Goblins Arrows Fireball Mega Knight
Mega Knight
Spear Goblins Arrows Fireball Hog Rider Miner

Defense Synergies 1 9

Goblins
Freeze
Spear Goblins
Arrows Mega Knight
Arrows
Mega Knight Spear Goblins Fireball
Fireball
Arrows Freeze Miner Mega Knight
Hog Rider
Freeze
Goblins Fireball Mega Knight
Miner
Fireball Mega Knight
Mega Knight
Arrows Spear Goblins Fireball Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Goblins Mega Knight
Mega Knight Goblins Freeze
Goblins Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Freeze Goblins Spear Goblins Mega Knight
Spear Goblins Arrows Fireball Freeze
Arrows Fireball Mega Knight
Goblins
Goblins Spear Goblins Miner Mega Knight
Goblins Spear Goblins Arrows Fireball Freeze Mega Knight
Arrows Spear Goblins Fireball
Mega Knight Fireball Freeze
Fireball Mega Knight Goblins Arrows Freeze
Mega Knight
Fireball Freeze Mega Knight
Mega Knight Goblins Arrows Fireball
Arrows Fireball Mega Knight Goblins Spear Goblins
Arrows Freeze Spear Goblins Fireball Mega Knight
Mega Knight Goblins Spear Goblins Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Spear Goblins Fireball
Fireball Arrows Miner Mega Knight
Mega Knight Goblins Spear Goblins
Mega Knight Fireball
Mega Knight
Arrows Fireball Freeze
Goblins Spear Goblins Fireball
Mega Knight
Freeze Mega Knight Goblins Spear Goblins Fireball
Mega Knight
Mega Knight Arrows Fireball
Mega Knight Fireball
Fireball Mega Knight
Goblins Spear Goblins Fireball Freeze
Arrows Mega Knight Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball Freeze
Fireball Arrows Mega Knight
Arrows Fireball Spear Goblins Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball Miner
Goblins Fireball
Miner Arrows Fireball
Fireball Arrows
Fireball Miner
Arrows Fireball Freeze
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Arrows Fireball Mega Knight
Arrows Fireball Miner Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Mega Knight
Arrows Fireball Miner
Fireball Arrows Miner Mega Knight
Fireball Miner Arrows
Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball Miner Mega Knight
Arrows Fireball Freeze
Mega Knight
Arrows Fireball
Spear Goblins Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Miner Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Freeze
Fireball
Fireball Freeze Miner Mega Knight

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