My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Witch Prince
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Prince Miner
Fireball
Witch
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Miner Mini P.E.K.K.A Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tornado Miner

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Tornado The Log Mega Knight
Tornado
Mini P.E.K.K.A Witch The Log Mega Knight
Witch
Tornado Prince Miner Mega Knight
Prince
Mega Knight Bats Witch The Log Miner
The Log
Mini P.E.K.K.A Tornado Prince Miner Mega Knight
Miner
Bats Witch Prince The Log Mega Knight
Mega Knight
Bats Prince Mini P.E.K.K.A Tornado Witch The Log Miner

Defense Synergies 2 16

Bats
Mini P.E.K.K.A Prince The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Tornado Witch
Tornado
Mini P.E.K.K.A Witch Prince The Log Mega Knight
Witch
Mini P.E.K.K.A Tornado Prince The Log Mega Knight
Prince
The Log Bats Tornado Witch
The Log
Mini P.E.K.K.A Prince Bats Tornado Witch Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Tornado Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Bats Witch Prince The Log Mega Knight
Mini P.E.K.K.A Tornado Witch Prince Mega Knight Bats
Mini P.E.K.K.A Witch Prince Bats Mega Knight
Mini P.E.K.K.A Tornado Prince The Log Mega Knight
Tornado The Log Bats Mega Knight
Bats Tornado Witch
The Log Mega Knight
Mini P.E.K.K.A Witch Tornado Prince
Tornado Mini P.E.K.K.A Prince Miner Mega Knight
Bats Witch Tornado The Log Mega Knight
Bats Tornado Witch
Mini P.E.K.K.A Prince Mega Knight Bats Witch The Log
Mega Knight Bats Mini P.E.K.K.A Tornado Witch Prince The Log
Mini P.E.K.K.A Prince Mega Knight
Tornado Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Tornado Witch Prince
Mega Knight Bats Tornado Witch Prince The Log
Tornado Witch The Log Bats Mega Knight
Mini P.E.K.K.A Tornado Prince
Mega Knight Bats Mini P.E.K.K.A Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Prince
Mini P.E.K.K.A Prince The Log Miner Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Prince Mega Knight Bats Tornado The Log
Mini P.E.K.K.A Witch Prince Mega Knight
Bats Tornado Witch
Mini P.E.K.K.A Prince Bats Witch
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Mini P.E.K.K.A Tornado Witch Prince The Log
Witch
Mega Knight Bats Mini P.E.K.K.A Witch Prince
Mega Knight Tornado Prince The Log
Mini P.E.K.K.A Prince Mega Knight Witch
Witch Mega Knight
Witch Bats Mini P.E.K.K.A Tornado Prince The Log
Bats Mega Knight Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
Prince The Log
The Log Mega Knight
Bats Tornado Witch
Tornado Witch The Log
The Log Tornado
The Log Miner Tornado
Bats Mini P.E.K.K.A Tornado Prince
Miner Tornado Prince The Log
Tornado
The Log Miner
Prince The Log
Witch The Log
The Log Mega Knight
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Mega Knight
Tornado Witch The Log Miner Mega Knight
Prince The Log Mega Knight
Tornado
Tornado Prince The Log
The Log
Tornado The Log Witch Mega Knight
Witch
The Log Miner Tornado Witch
Tornado Witch Prince The Log Miner Mega Knight
Miner Tornado The Log
Bats Tornado Witch
Bats Witch
Mini P.E.K.K.A
The Log Miner Mega Knight
Prince Mega Knight
The Log
Bats Witch Prince
Tornado Witch
The Log
Miner Mini P.E.K.K.A Prince Mega Knight
The Log
Tornado
Prince Mega Knight
Bats Tornado Witch The Log
Bats Tornado Witch
Tornado Witch Prince The Log Miner Mega Knight
Prince
Mega Knight

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