My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Demolisher Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Mortar Bomb Tower
The Log
Skeletons Goblin Demolisher
Earthquake
Skeletons Mortar Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Goblin Demolisher
Fireball
Mortar Bomb Tower
Poison
Mortar Bomb Tower
Lightning
Mortar Bomb Tower Archer Queen
Rocket
Mortar Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bomb Tower Goblin Demolisher Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Mortar Bomb Tower Goblin Demolisher Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Mortar

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Mega Knight
Mortar
Arrows Goblin Demolisher Tornado
Bomb Tower
Goblin Demolisher
Mortar Tornado
Tornado
Mortar Goblin Demolisher Mega Knight
Mega Knight
Arrows Tornado Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 10

Skeletons
Mortar Bomb Tower Goblin Demolisher Tornado Archer Queen
Arrows
Mega Knight Mortar Bomb Tower Tornado
Mortar
Skeletons Arrows Tornado
Bomb Tower
Tornado Skeletons Arrows
Goblin Demolisher
Skeletons
Tornado
Bomb Tower Skeletons Arrows Mortar Mega Knight
Mega Knight
Arrows Tornado
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Demolisher
Bomb Tower Skeletons Mortar Mega Knight
Mortar Bomb Tower Tornado Mega Knight Skeletons
Bomb Tower Skeletons Mortar Mega Knight
Arrows Bomb Tower Goblin Demolisher Tornado Mega Knight
Arrows Tornado Skeletons Bomb Tower Goblin Demolisher Mega Knight
Tornado Arrows Mortar Bomb Tower
Arrows Bomb Tower Mega Knight
Skeletons Mortar Bomb Tower Tornado Archer Queen
Tornado Skeletons Mega Knight
Skeletons Arrows Bomb Tower Goblin Demolisher Tornado Mega Knight
Arrows Tornado
Mortar Bomb Tower Mega Knight Skeletons
Bomb Tower Mega Knight Arrows Mortar Goblin Demolisher Tornado
Mortar Bomb Tower Mega Knight
Bomb Tower Tornado Mortar Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Mortar Tornado
Arrows Mortar Bomb Tower Mega Knight Goblin Demolisher Tornado
Arrows Mortar Bomb Tower Tornado Goblin Demolisher Mega Knight
Mortar Bomb Tower Tornado
Goblin Demolisher Mega Knight Arrows Bomb Tower
Mortar Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Mortar Bomb Tower Mega Knight
Mega Knight Skeletons Bomb Tower
Mega Knight Tornado
Skeletons Mega Knight
Arrows Skeletons Bomb Tower Goblin Demolisher Tornado
Skeletons Bomb Tower
Mega Knight Bomb Tower
Mega Knight Skeletons Mortar Bomb Tower Tornado
Skeletons
Mega Knight Bomb Tower
Mega Knight Arrows Tornado Archer Queen
Mega Knight Skeletons Bomb Tower
Bomb Tower Goblin Demolisher Mega Knight
Skeletons Mortar Bomb Tower Tornado Archer Queen
Arrows Mega Knight Bomb Tower Archer Queen
Arrows Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Tornado
Arrows
Arrows
Arrows Mortar Goblin Demolisher Mega Knight
Arrows Tornado
Arrows Mortar Goblin Demolisher Tornado
Arrows Goblin Demolisher Tornado
Arrows Mortar Tornado
Tornado
Arrows Mortar Tornado
Arrows Tornado Archer Queen
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Goblin Demolisher
Arrows Mortar Goblin Demolisher Mega Knight
Arrows Mortar Tornado
Arrows Mortar Goblin Demolisher Mega Knight
Arrows Mortar Goblin Demolisher Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Mortar
Arrows Goblin Demolisher Tornado Mortar Mega Knight
Arrows Mortar Tornado
Arrows Mortar Tornado Mega Knight
Arrows Mortar Tornado
Arrows Tornado
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Arrows Tornado Archer Queen
Arrows
Mega Knight
Arrows Mortar
Arrows Tornado Archer Queen
Mega Knight Archer Queen
Tornado Archer Queen
Tornado Archer Queen
Mortar Tornado Mega Knight Archer Queen
Mortar Mega Knight

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