My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Hog Rider
Zap
Mortar Cannon Cart
Barbarian Barrel
Mortar Executioner Cannon Cart Electro Wizard
The Log
Hog Rider Cannon Cart
Earthquake
Mortar Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner Cannon Cart Electro Wizard
Fireball
Mortar Hog Rider Executioner Cannon Cart Electro Wizard
Poison
Mortar Executioner Electro Wizard
Lightning
Mortar Executioner Cannon Cart Electro Wizard
Rocket
Mortar Hog Rider Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mortar Hog Rider Electro Wizard Executioner Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mortar Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Cannon Cart Mega Knight
Mortar
Arrows Hog Rider The Log
Hog Rider
Arrows The Log Mortar Executioner Cannon Cart Electro Wizard Mega Knight
Executioner
Hog Rider The Log Mega Knight
Cannon Cart
The Log Arrows Hog Rider Electro Wizard
The Log
Hog Rider Cannon Cart Mortar Executioner Mega Knight
Electro Wizard
Hog Rider Cannon Cart Mega Knight
Mega Knight
Arrows Hog Rider Executioner The Log Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Mortar Cannon Cart
Mortar
Arrows The Log Electro Wizard
Hog Rider
Executioner
Cannon Cart The Log Mega Knight
Cannon Cart
Arrows Executioner Electro Wizard
The Log
Mortar Executioner Electro Wizard Mega Knight
Electro Wizard
Mortar Cannon Cart The Log Mega Knight
Mega Knight
Arrows Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Executioner The Log Electro Wizard
Mortar Executioner Cannon Cart The Log Electro Wizard Mega Knight
Mortar Mega Knight Executioner Cannon Cart Electro Wizard
Mortar Cannon Cart Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Executioner Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Mortar Executioner
Arrows Cannon Cart The Log Electro Wizard Mega Knight
Mortar
Cannon Cart Electro Wizard Mega Knight
Executioner Electro Wizard Arrows Cannon Cart The Log Mega Knight
Arrows Executioner Electro Wizard
Mortar Mega Knight Cannon Cart The Log Electro Wizard
Executioner Mega Knight Arrows Mortar Cannon Cart The Log Electro Wizard
Mortar Cannon Cart Electro Wizard Mega Knight
Mortar The Log Electro Wizard Mega Knight
Mega Knight Arrows Mortar Executioner Cannon Cart Electro Wizard
Arrows Mortar Mega Knight Executioner Cannon Cart The Log Electro Wizard
Arrows Mortar Executioner The Log Cannon Cart Electro Wizard Mega Knight
Mortar Cannon Cart Electro Wizard
Mega Knight Arrows Executioner Cannon Cart The Log Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Arrows Mortar Executioner Cannon Cart The Log Mega Knight
Mega Knight Cannon Cart The Log Electro Wizard
Mega Knight Cannon Cart The Log Electro Wizard
Executioner Cannon Cart Mega Knight
Arrows Executioner Electro Wizard
Cannon Cart Electro Wizard
Mega Knight Cannon Cart
Electro Wizard Mega Knight Mortar Cannon Cart The Log
Mega Knight Cannon Cart
Mega Knight Arrows The Log Electro Wizard
Cannon Cart Mega Knight Executioner
Executioner Cannon Cart Mega Knight
Electro Wizard Mortar Executioner Cannon Cart The Log
Arrows Executioner Mega Knight Cannon Cart The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar Executioner The Log Electro Wizard
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Executioner Arrows Mortar The Log Mega Knight
Arrows Executioner
Arrows Mortar Executioner The Log
Arrows The Log Executioner
Arrows The Log Mortar
Electro Wizard
Arrows Mortar Cannon Cart The Log Electro Wizard
Arrows Executioner
Mortar Executioner Cannon Cart The Log
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart The Log
Arrows Mortar Executioner Cannon Cart The Log
Arrows Mortar Executioner Cannon Cart The Log Mega Knight
Arrows Mortar
Arrows Mortar Executioner The Log Electro Wizard Mega Knight
Arrows Mortar The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar Cannon Cart The Log
Arrows The Log Mortar Executioner Mega Knight
Arrows Mortar The Log Executioner Electro Wizard
Arrows Mortar The Log Mega Knight
Arrows Mortar The Log
Arrows Executioner Electro Wizard
Electro Wizard
Arrows Mortar The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Cannon Cart
Arrows Executioner Electro Wizard
Arrows The Log
Executioner Cannon Cart Electro Wizard Mega Knight
Arrows The Log Mortar Executioner
Arrows
Executioner Cannon Cart Mega Knight
The Log Electro Wizard
Executioner Electro Wizard
Mortar Executioner Cannon Cart The Log Electro Wizard Mega Knight
Cannon Cart
Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: