My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Mortar Flying Machine
Barbarian Barrel
Skeletons Mortar Hunter
The Log
Skeletons Mini P.E.K.K.A Hunter
Earthquake
Skeletons Mortar
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Hunter
Fireball
Mortar Flying Machine Hunter
Poison
Mortar Flying Machine Hunter
Lightning
Mortar Mini P.E.K.K.A Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mortar Mini P.E.K.K.A Flying Machine Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mortar

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Mortar Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows
Zap Mortar Mini P.E.K.K.A Mega Knight
Mortar
Zap Arrows Flying Machine Hunter
Mini P.E.K.K.A
Zap Arrows Hunter Mega Knight
Flying Machine
Zap Mortar Mega Knight
Hunter
Zap Mortar Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Flying Machine Hunter

Defense Synergies 3 16

Skeletons
Zap Mortar Mini P.E.K.K.A Flying Machine Hunter
Zap
Mini P.E.K.K.A Mega Knight Skeletons Arrows Mortar Flying Machine Hunter
Arrows
Mega Knight Zap Mortar Mini P.E.K.K.A
Mortar
Skeletons Zap Arrows Flying Machine
Mini P.E.K.K.A
Zap Skeletons Arrows Hunter
Flying Machine
Skeletons Zap Mortar Hunter Mega Knight
Hunter
Skeletons Zap Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight
Zap Arrows Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Flying Machine
Mini P.E.K.K.A Hunter Skeletons Zap Mortar Flying Machine Mega Knight
Mortar Mini P.E.K.K.A Hunter Mega Knight Skeletons
Mini P.E.K.K.A Hunter Skeletons Mortar Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Zap Flying Machine Hunter Mega Knight
Hunter Zap Arrows Mortar Flying Machine
Zap Arrows Flying Machine Mega Knight
Mini P.E.K.K.A Hunter Skeletons Mortar
Skeletons Mini P.E.K.K.A Hunter Mega Knight
Skeletons Zap Arrows Flying Machine Hunter Mega Knight
Arrows Hunter Zap Flying Machine
Mortar Mini P.E.K.K.A Hunter Mega Knight Skeletons Zap Flying Machine
Mega Knight Zap Arrows Mortar Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Mortar Hunter Mega Knight
Zap Mortar Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Skeletons Arrows Mortar Mini P.E.K.K.A Hunter
Arrows Mortar Mega Knight Zap Flying Machine Hunter
Zap Arrows Mortar Hunter Flying Machine Mega Knight
Mini P.E.K.K.A Mortar Hunter
Mega Knight Arrows Mini P.E.K.K.A Flying Machine Hunter
Mortar Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Arrows Mortar Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Mega Knight Skeletons Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight Zap
Skeletons Mini P.E.K.K.A Hunter Mega Knight
Arrows Skeletons Zap Flying Machine Hunter
Mini P.E.K.K.A Skeletons Flying Machine Hunter
Mini P.E.K.K.A Mega Knight Hunter
Zap Mega Knight Skeletons Mortar Mini P.E.K.K.A Flying Machine
Skeletons
Mega Knight Mini P.E.K.K.A Flying Machine Hunter
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Skeletons Hunter
Flying Machine Mega Knight
Skeletons Zap Mortar Mini P.E.K.K.A Flying Machine Hunter
Arrows Mega Knight Zap Mini P.E.K.K.A Flying Machine Hunter
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Flying Machine
Arrows Mortar Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows Mortar Mega Knight
Arrows Zap Flying Machine Hunter
Arrows Mortar Flying Machine
Arrows Zap Flying Machine Hunter
Arrows Zap Mortar Flying Machine
Mini P.E.K.K.A
Zap Arrows Mortar Flying Machine
Zap Arrows Flying Machine
Flying Machine Mortar Hunter
Arrows Mortar Flying Machine
Zap Arrows Mortar Flying Machine
Zap Arrows Mortar Flying Machine Hunter
Arrows Mortar Flying Machine Mega Knight
Arrows Mortar
Mini P.E.K.K.A
Zap Arrows Mortar Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Zap Arrows Mortar Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Mortar Flying Machine
Zap Arrows Mortar Hunter Mega Knight
Arrows Mortar Zap Flying Machine Hunter
Zap Arrows Mortar Flying Machine Mega Knight
Zap Arrows Mortar
Zap Arrows Flying Machine Hunter
Zap Flying Machine
Mini P.E.K.K.A
Zap Arrows Mortar Hunter Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Flying Machine
Zap Arrows Flying Machine Hunter
Arrows
Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows Zap Mortar Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Flying Machine
Zap Flying Machine
Zap Mortar Flying Machine Mega Knight
Mortar Mega Knight

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