My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Mortar Guards
Barbarian Barrel
Firecracker Mortar Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Mortar Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards
Fireball
Firecracker Mortar Hog Rider
Poison
Firecracker Mortar Guards
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Mortar Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mortar Mega Knight
Firecracker
Hog Rider Mortar Mega Knight
Mortar
Arrows Firecracker Fireball Hog Rider The Log
Fireball
Arrows Hog Rider Mortar The Log Mega Knight
Hog Rider
Arrows Firecracker Fireball The Log Mortar Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Mortar Fireball Guards Mega Knight
Mega Knight
Arrows Firecracker Fireball Hog Rider The Log

Defense Synergies 3 11

Arrows
Mega Knight Mortar Fireball
Firecracker
The Log Mortar Guards Mega Knight
Mortar
Arrows Firecracker Fireball Guards The Log
Fireball
The Log Arrows Mortar Mega Knight
Hog Rider
Guards
Firecracker Mortar The Log
The Log
Firecracker Fireball Mortar Guards Mega Knight
Mega Knight
Arrows Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball The Log
Firecracker Mortar The Log Mega Knight
Mortar Mega Knight
Firecracker Mortar Guards Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball The Log Firecracker Guards Mega Knight
Arrows Firecracker Mortar Fireball
Arrows Fireball The Log Mega Knight
Mortar
Guards Firecracker Mega Knight
Guards Arrows Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mortar Mega Knight Fireball Guards The Log
Fireball Mega Knight Arrows Firecracker Mortar Guards The Log
Mortar Mega Knight
Mortar Fireball The Log Mega Knight
Mega Knight Arrows Firecracker Mortar Fireball
Arrows Mortar Fireball Mega Knight Firecracker Guards The Log
Arrows Mortar The Log Firecracker Fireball Guards Mega Knight
Mortar
Mega Knight Arrows Firecracker Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Arrows Firecracker Mortar The Log Mega Knight
Guards Mega Knight The Log
Guards Mega Knight Fireball The Log
Guards Mega Knight
Arrows Firecracker Fireball
Guards Fireball
Mega Knight
Mega Knight Firecracker Mortar Fireball The Log
Guards
Mega Knight Guards
Mega Knight Arrows Fireball Guards The Log
Mega Knight Fireball Guards
Firecracker Fireball Mega Knight
Guards Firecracker Mortar Fireball The Log
Arrows Mega Knight Firecracker Fireball The Log
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Mortar Guards The Log
Arrows Firecracker Mortar Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball Guards The Log
Fireball Arrows Firecracker Mortar The Log Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker Mortar The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker Mortar
Fireball Guards
Firecracker Arrows Mortar Fireball The Log
Fireball Arrows Firecracker
Firecracker Mortar Fireball The Log
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball The Log
Arrows Firecracker Mortar Fireball The Log
Arrows Firecracker Mortar Fireball The Log Mega Knight
Arrows Mortar Fireball
Arrows Firecracker Mortar Fireball The Log Mega Knight
Arrows Firecracker Mortar Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Mortar Fireball The Log
Arrows Firecracker The Log Mortar Fireball Mega Knight
Arrows Firecracker Mortar Fireball The Log
Fireball Arrows Mortar The Log Mega Knight
Fireball Arrows Firecracker Mortar The Log
Arrows Firecracker Fireball
Firecracker Fireball Guards
Fireball
Arrows Mortar Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball The Log
Fireball Guards
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Firecracker Mortar Fireball
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Mortar Fireball The Log Mega Knight
Fireball Firecracker Mortar Mega Knight

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