My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Furnace Goblin Barrel
Zap
Bats Firecracker Mortar Furnace Goblin Barrel
Barbarian Barrel
Firecracker Mortar Furnace Goblin Barrel
The Log
Firecracker Furnace Goblin Barrel
Earthquake
Firecracker Mortar Furnace Goblin Barrel
Arrows
Bats Firecracker Furnace Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel
Fireball
Firecracker Mortar Furnace Goblin Barrel
Poison
Bats Firecracker Mortar Furnace
Lightning
Mortar Furnace
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Goblin Barrel Mortar Fireball Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mortar Rage Goblin Barrel
Firecracker
Bats Mortar Goblin Barrel Mega Knight
Mortar
Bats Firecracker Fireball
Fireball
Mortar Mega Knight
Furnace
Goblin Barrel
Rage
Bats
Goblin Barrel
Bats Firecracker Furnace Mega Knight
Mega Knight
Bats Firecracker Fireball Goblin Barrel

Defense Synergies 0 7

Bats
Firecracker Mortar Mega Knight
Firecracker
Bats Mortar Mega Knight
Mortar
Bats Firecracker Fireball
Fireball
Mortar Mega Knight
Furnace
Rage
Goblin Barrel
Mega Knight
Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball
Bats Firecracker Mortar Furnace Mega Knight
Mortar Furnace Mega Knight Bats
Bats Firecracker Mortar Furnace Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Furnace Mega Knight
Bats Furnace Firecracker Mortar Fireball
Fireball Mega Knight
Mortar Furnace
Firecracker Mega Knight
Bats Firecracker Fireball Furnace Mega Knight
Bats Firecracker Fireball Furnace
Mortar Furnace Mega Knight Bats Fireball
Fireball Mega Knight Bats Firecracker Mortar Furnace
Mortar Furnace Mega Knight
Mortar Fireball Furnace Mega Knight
Mega Knight Bats Firecracker Mortar Fireball Furnace
Mortar Fireball Mega Knight Bats Firecracker Furnace
Mortar Furnace Bats Firecracker Fireball Mega Knight
Mortar
Mega Knight Bats Firecracker Fireball Furnace
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace
Fireball Firecracker Mortar Mega Knight
Mega Knight Bats Furnace
Mega Knight Bats Fireball
Mega Knight
Firecracker Fireball Furnace Bats
Bats Fireball Furnace
Mega Knight
Mega Knight Bats Firecracker Mortar Fireball
Mega Knight Bats
Mega Knight Fireball
Mega Knight Fireball
Firecracker Fireball Furnace Mega Knight
Bats Firecracker Mortar Fireball Furnace
Bats Mega Knight Firecracker Fireball
Mortar Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mortar Furnace Mega Knight
Firecracker Fireball Bats Furnace
Firecracker Mortar Furnace
Fireball Firecracker
Fireball Firecracker Mortar
Bats Fireball
Firecracker Mortar Fireball
Fireball Firecracker
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball Furnace
Firecracker Mortar Fireball Furnace
Firecracker Mortar Fireball Furnace Mega Knight
Mortar Fireball
Bats
Firecracker Mortar Fireball Mega Knight
Firecracker Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Firecracker Mortar Fireball Furnace Mega Knight
Firecracker Mortar Fireball
Fireball Mortar Mega Knight
Fireball Firecracker Mortar
Bats Firecracker Fireball Furnace
Bats Firecracker Fireball
Fireball
Mortar Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Mega Knight
Firecracker Mortar Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Mortar Fireball Mega Knight
Fireball Firecracker Mortar Mega Knight

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