My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Cannon Cart Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Mortar Cannon Cart
Barbarian Barrel
Ice Spirit Mortar Cannon Cart Ice Wizard
The Log
Ice Spirit Cannon Cart
Earthquake
Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Cannon Cart Ice Wizard
Fireball
Mortar Cannon Cart Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Ice Wizard Mortar Cannon Cart Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Tornado Ice Wizard Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Cannon Cart Mega Knight
Mortar
Ice Spirit Rocket Tornado
Rocket
Tornado Mortar
Tornado
Rocket Mortar Cannon Cart Ice Wizard Mega Knight
Cannon Cart
Ice Spirit Tornado
Ice Wizard
Tornado
Mega Knight
Ice Spirit Tornado
Goblinstein

Defense Synergies 2 12

Ice Spirit
Mortar Rocket Tornado Cannon Cart Ice Wizard Mega Knight
Mortar
Ice Spirit Tornado Ice Wizard
Rocket
Tornado Ice Spirit
Tornado
Rocket Ice Wizard Ice Spirit Mortar Cannon Cart Mega Knight
Cannon Cart
Ice Spirit Tornado Ice Wizard
Ice Wizard
Tornado Ice Spirit Mortar Cannon Cart Mega Knight
Mega Knight
Ice Spirit Tornado Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Mortar
Ice Spirit Mortar Cannon Cart Ice Wizard Mega Knight
Mortar Rocket Tornado Mega Knight Cannon Cart Ice Wizard
Mortar Cannon Cart Ice Wizard Mega Knight
Rocket Tornado Mega Knight
Tornado Cannon Cart Ice Wizard Mega Knight
Rocket Tornado Ice Spirit Mortar Ice Wizard
Rocket Cannon Cart Mega Knight
Mortar Tornado Ice Wizard
Tornado Ice Spirit Cannon Cart Ice Wizard Mega Knight
Ice Wizard Tornado Cannon Cart Mega Knight
Tornado Ice Wizard
Mortar Mega Knight Ice Spirit Rocket Cannon Cart Ice Wizard
Rocket Mega Knight Ice Spirit Mortar Tornado Cannon Cart
Mortar Cannon Cart Mega Knight
Rocket Tornado Ice Spirit Mortar Mega Knight
Mega Knight Mortar Tornado Cannon Cart
Ice Spirit Mortar Mega Knight Tornado Cannon Cart Ice Wizard
Mortar Tornado Ice Spirit Cannon Cart Ice Wizard Mega Knight
Mortar Tornado Cannon Cart
Mega Knight Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Mortar Rocket Cannon Cart Mega Knight
Mega Knight Ice Spirit Rocket Cannon Cart
Rocket Mega Knight Tornado Cannon Cart
Cannon Cart Mega Knight
Rocket Ice Spirit Tornado Ice Wizard
Rocket Cannon Cart Ice Wizard
Mega Knight Cannon Cart
Rocket Mega Knight Ice Spirit Mortar Tornado Cannon Cart
Mega Knight Cannon Cart
Rocket Mega Knight Tornado
Rocket Cannon Cart Mega Knight
Cannon Cart Mega Knight
Ice Spirit Mortar Rocket Tornado Cannon Cart
Mega Knight Cannon Cart Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar Tornado Ice Wizard
Rocket Cannon Cart
Cannon Cart Rocket
Rocket Mortar Mega Knight
Ice Spirit Rocket Tornado Ice Wizard
Mortar Tornado
Ice Spirit Tornado Ice Wizard
Mortar Tornado
Rocket Tornado
Rocket Mortar Tornado Cannon Cart
Rocket Tornado
Rocket Mortar Cannon Cart
Mortar Rocket Cannon Cart
Mortar Cannon Cart
Rocket Mortar Cannon Cart
Mortar Rocket Cannon Cart Mega Knight
Mortar Rocket Tornado
Rocket
Rocket Mortar Mega Knight
Rocket Mortar Tornado Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Mortar Cannon Cart
Tornado Ice Spirit Mortar Ice Wizard Mega Knight
Mortar Tornado Ice Wizard
Mortar Tornado Mega Knight
Rocket Mortar Tornado
Tornado Ice Wizard
Rocket Ice Spirit
Mortar Rocket Mega Knight
Rocket Ice Spirit
Mega Knight
Rocket
Ice Spirit Rocket Cannon Cart
Rocket Tornado Ice Wizard
Rocket Cannon Cart Mega Knight
Mortar
Rocket Tornado
Cannon Cart Mega Knight
Ice Spirit Rocket Tornado
Rocket Tornado
Mortar Rocket Tornado Cannon Cart Mega Knight
Cannon Cart
Mortar Rocket Mega Knight

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