My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Cannon Cart Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Cannon Cart Miner
Giant Snowball
Bomber Goblin Gang Miner
Zap
Bomber Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Bomber Goblin Gang Mortar Cannon Cart Ice Wizard
The Log
Bomber Goblin Gang Cannon Cart
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Cannon Cart Miner Ice Wizard
Fireball
Bomber Goblin Gang Mortar Cannon Cart Ice Wizard
Poison
Bomber Goblin Gang Mortar Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Miner Ice Wizard Mortar Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar Cannon Cart Miner Mega Knight
Zap
Cannon Cart Miner Bomber Mortar Ice Wizard Mega Knight
Goblin Gang
Miner Mortar Cannon Cart
Mortar
Miner Bomber Zap Goblin Gang
Cannon Cart
Zap Bomber Goblin Gang Miner
Miner
Zap Goblin Gang Mortar Bomber Cannon Cart Mega Knight
Ice Wizard
Zap
Mega Knight
Bomber Zap Miner

Defense Synergies 1 16

Bomber
Zap Mortar Miner
Zap
Mega Knight Bomber Goblin Gang Mortar Cannon Cart Miner Ice Wizard
Goblin Gang
Zap Mortar Cannon Cart Miner Ice Wizard
Mortar
Bomber Zap Goblin Gang Ice Wizard
Cannon Cart
Zap Goblin Gang Ice Wizard
Miner
Bomber Zap Goblin Gang Mega Knight
Ice Wizard
Zap Goblin Gang Mortar Cannon Cart Mega Knight
Mega Knight
Zap Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Zap Mortar
Zap Goblin Gang Mortar Cannon Cart Ice Wizard Mega Knight
Goblin Gang Mortar Mega Knight Bomber Cannon Cart Ice Wizard
Goblin Gang Mortar Cannon Cart Ice Wizard Mega Knight
Bomber Mega Knight
Goblin Gang Bomber Zap Cannon Cart Ice Wizard Mega Knight
Zap Goblin Gang Mortar Ice Wizard
Zap Cannon Cart Mega Knight
Goblin Gang Mortar Ice Wizard
Goblin Gang Bomber Cannon Cart Miner Ice Wizard Mega Knight
Goblin Gang Ice Wizard Bomber Zap Cannon Cart Mega Knight
Zap Goblin Gang Ice Wizard
Mortar Mega Knight Bomber Zap Goblin Gang Cannon Cart Ice Wizard
Bomber Mega Knight Zap Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Cannon Cart Mega Knight
Zap Goblin Gang Mortar Mega Knight
Mega Knight Bomber Goblin Gang Mortar Cannon Cart
Mortar Mega Knight Bomber Zap Goblin Gang Cannon Cart Ice Wizard
Zap Mortar Bomber Cannon Cart Ice Wizard Mega Knight
Mortar Cannon Cart
Bomber Goblin Gang Mega Knight Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Cannon Cart
Bomber Zap Goblin Gang Mortar Cannon Cart Miner Mega Knight
Goblin Gang Mega Knight Zap Cannon Cart
Goblin Gang Mega Knight Zap Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Zap Goblin Gang Ice Wizard
Goblin Gang Cannon Cart Ice Wizard
Mega Knight Cannon Cart
Zap Mega Knight Mortar Cannon Cart
Goblin Gang
Mega Knight Cannon Cart
Mega Knight Zap
Cannon Cart Mega Knight Goblin Gang
Bomber Cannon Cart Mega Knight
Goblin Gang Bomber Zap Mortar Cannon Cart
Mega Knight Bomber Zap Cannon Cart Ice Wizard
Bomber Zap Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Miner Ice Wizard
Cannon Cart Miner
Cannon Cart
Bomber Zap Mortar Mega Knight
Zap Ice Wizard
Bomber Mortar
Zap Ice Wizard
Miner Zap Mortar
Goblin Gang
Miner Zap Mortar Cannon Cart
Zap
Mortar Cannon Cart Miner
Mortar Cannon Cart
Zap Mortar Cannon Cart
Bomber Zap Mortar Cannon Cart
Mortar Cannon Cart Mega Knight
Mortar
Bomber
Bomber Zap Mortar Mega Knight
Bomber Zap Mortar Miner Mega Knight
Mega Knight
Zap Mortar Cannon Cart
Zap Bomber Mortar Ice Wizard Mega Knight
Mortar Miner Zap Ice Wizard
Zap Mortar Miner Mega Knight
Miner Zap Mortar
Zap Ice Wizard
Zap
Bomber Zap Mortar Miner Mega Knight
Zap
Mega Knight
Zap Goblin Gang Cannon Cart
Zap Ice Wizard
Miner Goblin Gang Cannon Cart Mega Knight
Bomber Zap Mortar
Zap
Cannon Cart Mega Knight
Zap Goblin Gang
Zap
Zap Mortar Cannon Cart Miner Mega Knight
Cannon Cart
Mortar Mega Knight

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