My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Mortar Guards Inferno Dragon
Barbarian Barrel
Mortar Guards
The Log
Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Inferno Dragon
Fireball
Mortar Hog Rider Inferno Dragon
Poison
Bats Mortar Guards
Lightning
Mortar Inferno Dragon Goblinstein
Rocket
Mortar Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Mortar Hog Rider Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Mortar

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mortar Inferno Dragon
Arrows
Hog Rider Mortar Mega Knight
Mortar
Bats Arrows Hog Rider
Hog Rider
Bats Arrows Mortar Guards Mega Knight
Guards
Hog Rider
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Hog Rider
Goblinstein

Defense Synergies 1 7

Bats
Mortar Inferno Dragon Mega Knight
Arrows
Mega Knight Mortar
Mortar
Bats Arrows Guards Inferno Dragon
Hog Rider
Guards
Mortar
Inferno Dragon
Bats Mortar Mega Knight
Mega Knight
Arrows Bats Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Inferno Dragon Bats Mortar Mega Knight
Mortar Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Mortar Guards Mega Knight
Arrows Mega Knight
Arrows Bats Guards Mega Knight
Bats Inferno Dragon Arrows Mortar
Arrows Mega Knight
Inferno Dragon Mortar
Guards Mega Knight
Bats Guards Arrows Mega Knight
Arrows Inferno Dragon Bats
Mortar Mega Knight Bats Guards
Mega Knight Bats Arrows Mortar Guards
Inferno Dragon Mortar Mega Knight
Mortar Inferno Dragon Mega Knight
Mega Knight Bats Arrows Mortar
Arrows Mortar Mega Knight Bats Guards
Arrows Mortar Bats Guards Inferno Dragon Mega Knight
Mortar Inferno Dragon
Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Mortar Inferno Dragon Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats
Guards Inferno Dragon Mega Knight
Arrows Bats
Guards Bats
Mega Knight Inferno Dragon
Mega Knight Bats Mortar Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Arrows Guards
Mega Knight Guards
Mega Knight
Guards Bats Mortar Inferno Dragon
Bats Arrows Mega Knight Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards
Arrows Mortar
Arrows
Arrows Guards
Arrows Mortar Mega Knight
Arrows Bats
Arrows Mortar
Arrows
Arrows Mortar
Bats Guards
Arrows Mortar
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Bats
Arrows Mortar Mega Knight
Arrows Mortar Mega Knight
Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Mega Knight
Inferno Dragon
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Bats Arrows
Bats Guards
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Bats Guards
Arrows
Arrows
Mega Knight
Arrows Mortar
Arrows
Mega Knight
Bats Guards
Bats
Mortar Mega Knight
Inferno Dragon
Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: