My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Musketeer Guards Little Prince
Zap
Mortar Guards Cannon Cart Little Prince
Barbarian Barrel
Mortar Musketeer Guards Cannon Cart Little Prince
The Log
Musketeer Guards Cannon Cart Little Prince
Earthquake
Mortar Guards
Arrows
Guards Little Prince
Royal Delivery
Musketeer Guards Cannon Cart Little Prince
Fireball
Mortar Musketeer Cannon Cart Little Prince
Poison
Mortar Musketeer Guards Little Prince
Lightning
Mortar Musketeer Cannon Cart Little Prince
Rocket
Mortar Musketeer Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Little Prince Mortar Musketeer Poison Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Little Prince Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Mega Knight
Mortar
Arrows Musketeer
Musketeer
Mortar Cannon Cart Mega Knight
Guards
Poison
Cannon Cart Mega Knight
Cannon Cart
Arrows Musketeer Poison
Mega Knight
Arrows Musketeer Poison
Little Prince

Defense Synergies 2 12

Arrows
Mega Knight Mortar Cannon Cart Little Prince
Mortar
Arrows Musketeer Guards Poison
Musketeer
Guards Mortar Cannon Cart Mega Knight
Guards
Musketeer Mortar Poison Cannon Cart
Poison
Mortar Guards Mega Knight
Cannon Cart
Arrows Musketeer Guards Little Prince
Mega Knight
Arrows Musketeer Poison
Little Prince
Arrows Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Musketeer
Mortar Musketeer Cannon Cart Mega Knight
Mortar Mega Knight Musketeer Cannon Cart
Mortar Musketeer Guards Cannon Cart Mega Knight
Arrows Poison Mega Knight
Arrows Musketeer Guards Cannon Cart Mega Knight
Musketeer Arrows Mortar Poison Little Prince
Arrows Musketeer Poison Cannon Cart Mega Knight
Mortar Musketeer
Guards Musketeer Cannon Cart Mega Knight Little Prince
Guards Poison Arrows Musketeer Cannon Cart Mega Knight
Arrows Musketeer Poison
Mortar Mega Knight Musketeer Guards Cannon Cart
Mega Knight Arrows Mortar Guards Poison Cannon Cart
Mortar Cannon Cart Mega Knight
Mortar Mega Knight
Mega Knight Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Mega Knight Musketeer Guards Cannon Cart Little Prince
Arrows Mortar Poison Musketeer Guards Cannon Cart Mega Knight Little Prince
Mortar Musketeer Cannon Cart
Mega Knight Arrows Musketeer Guards Poison Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Cannon Cart
Poison Arrows Mortar Musketeer Cannon Cart Mega Knight
Guards Mega Knight Musketeer Cannon Cart
Guards Mega Knight Musketeer Cannon Cart
Musketeer Guards Cannon Cart Mega Knight
Arrows Poison Musketeer
Guards Musketeer Cannon Cart
Mega Knight Cannon Cart
Mega Knight Mortar Poison Cannon Cart
Musketeer Guards
Mega Knight Musketeer Guards Cannon Cart
Mega Knight Arrows Guards Poison
Cannon Cart Mega Knight Guards
Musketeer Cannon Cart Mega Knight
Guards Mortar Musketeer Poison Cannon Cart Little Prince
Arrows Poison Mega Knight Musketeer Cannon Cart
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Musketeer Guards
Arrows Mortar Poison Musketeer
Arrows Poison Cannon Cart
Cannon Cart Arrows Musketeer Guards Poison
Poison Arrows Mortar Mega Knight
Arrows Poison Musketeer
Arrows Mortar Musketeer Poison
Arrows Poison
Arrows Poison Mortar
Musketeer Guards Poison
Poison Arrows Mortar Musketeer Cannon Cart
Poison Arrows Musketeer
Poison Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart Mega Knight
Arrows Mortar Poison
Arrows Mortar Musketeer Poison Mega Knight
Arrows Mortar Poison Mega Knight Little Prince
Musketeer Poison Mega Knight
Arrows Poison
Musketeer
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Poison Mortar Mega Knight Little Prince
Arrows Mortar Poison Musketeer
Arrows Mortar Musketeer Poison Mega Knight
Poison Arrows Mortar Musketeer
Poison Arrows Musketeer Little Prince
Musketeer Guards Poison
Poison Arrows Mortar Musketeer Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Musketeer Guards Cannon Cart
Poison Arrows Musketeer
Arrows
Poison Musketeer Cannon Cart Mega Knight
Arrows Mortar Musketeer Poison
Arrows Poison
Musketeer Cannon Cart Mega Knight
Musketeer Guards Poison
Musketeer Poison
Poison Mortar Musketeer Cannon Cart Mega Knight Little Prince
Cannon Cart
Mortar Mega Knight

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