My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Hog Rider Mother Witch
Fireball
Goblin Gang Mortar Hog Rider Mother Witch
Poison
Spear Goblins Goblin Gang Mortar Mother Witch
Lightning
Mortar Mother Witch
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Goblin Gang Mortar Hog Rider Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Mortar Mega Knight
Arrows
Hog Rider Mortar Mother Witch Mega Knight
Goblin Gang
Hog Rider Spear Goblins Mortar
Mortar
Spear Goblins Arrows Goblin Gang Hog Rider The Log
Hog Rider
Spear Goblins Arrows Goblin Gang The Log Mortar Mother Witch Mega Knight
The Log
Hog Rider Mortar Mega Knight
Mother Witch
Arrows Hog Rider Mega Knight
Mega Knight
Spear Goblins Arrows Hog Rider The Log Mother Witch

Defense Synergies 1 13

Spear Goblins
Arrows Goblin Gang Mortar The Log Mega Knight
Arrows
Mega Knight Spear Goblins Mortar Mother Witch
Goblin Gang
Spear Goblins Mortar The Log
Mortar
Spear Goblins Arrows Goblin Gang The Log
Hog Rider
The Log
Spear Goblins Goblin Gang Mortar Mother Witch Mega Knight
Mother Witch
Arrows The Log Mega Knight
Mega Knight
Arrows Spear Goblins The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar The Log
Goblin Gang Mortar The Log Mega Knight
Goblin Gang Mortar Mega Knight
Goblin Gang Mortar Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Spear Goblins Mother Witch Mega Knight
Spear Goblins Arrows Goblin Gang Mortar
Arrows The Log Mega Knight
Goblin Gang Mortar
Goblin Gang Spear Goblins Mega Knight
Goblin Gang Mother Witch Spear Goblins Arrows The Log Mega Knight
Arrows Spear Goblins Goblin Gang
Mortar Mega Knight Goblin Gang The Log
Mega Knight Arrows Goblin Gang Mortar The Log
Goblin Gang Mortar Mega Knight
Goblin Gang Mortar The Log Mega Knight
Mega Knight Arrows Goblin Gang Mortar
Arrows Mortar Mega Knight Spear Goblins Goblin Gang The Log
Arrows Mortar The Log Spear Goblins Mother Witch Mega Knight
Mortar
Goblin Gang Mega Knight Spear Goblins Arrows The Log Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Arrows Goblin Gang Mortar The Log Mega Knight
Goblin Gang Mega Knight Spear Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Arrows Mother Witch Goblin Gang
Goblin Gang Spear Goblins
Mega Knight
Mega Knight Spear Goblins Mortar The Log
Goblin Gang
Mega Knight
Mega Knight Arrows The Log
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Spear Goblins Mortar The Log
Arrows Mega Knight The Log Mother Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows The Log
Arrows Mortar The Log Mega Knight
Arrows Mother Witch Spear Goblins
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Goblin Gang
Arrows Mortar The Log
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar
Arrows Mortar The Log Mega Knight
Arrows Mortar The Log Mother Witch Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mother Witch Mortar Mega Knight
Arrows Mortar The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar The Log
Arrows Mother Witch
Arrows Mortar The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Spear Goblins Goblin Gang
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log Mortar
Arrows
Mega Knight
Goblin Gang The Log
Mortar The Log Mega Knight
Mortar Mega Knight

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