My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Mortar Skeleton Army
Barbarian Barrel
Spear Goblins Mortar Wizard Skeleton Army
The Log
Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Mortar Hog Rider Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Wizard Skeleton Army
Fireball
Mortar Hog Rider Wizard Skeleton Army
Poison
Spear Goblins Mortar Wizard Skeleton Army
Lightning
Mortar Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Skeleton Army Mortar Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mortar Mega Knight
Zap
Hog Rider Spear Goblins Mortar Mega Knight
Mortar
Spear Goblins Zap Hog Rider
Hog Rider
Spear Goblins Zap Rage Mortar Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard
Skeleton Army
Mega Knight
Spear Goblins Zap Hog Rider Wizard

Defense Synergies 1 10

Spear Goblins
Zap Mortar Skeleton Army Mega Knight
Zap
Mega Knight Spear Goblins Mortar Skeleton Army
Mortar
Spear Goblins Zap Wizard Skeleton Army
Hog Rider
Wizard
Mortar Skeleton Army Mega Knight
Rage
Skeleton Army
Spear Goblins Zap Mortar Wizard
Mega Knight
Zap Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Wizard
Skeleton Army Zap Mortar Mega Knight
Mortar Skeleton Army Mega Knight
Skeleton Army Mortar Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Mega Knight
Spear Goblins Zap Mortar Wizard
Zap Mega Knight
Mortar Skeleton Army
Skeleton Army Spear Goblins Mega Knight
Skeleton Army Spear Goblins Zap Wizard Mega Knight
Spear Goblins Zap Wizard
Mortar Skeleton Army Mega Knight Zap Wizard
Wizard Skeleton Army Mega Knight Zap Mortar
Skeleton Army Mortar Mega Knight
Skeleton Army Zap Mortar Mega Knight
Wizard Mega Knight Mortar Skeleton Army
Mortar Mega Knight Spear Goblins Zap Wizard Skeleton Army
Zap Mortar Wizard Spear Goblins Mega Knight
Mortar
Wizard Skeleton Army Mega Knight Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap
Zap Mortar Wizard Mega Knight
Skeleton Army Mega Knight Spear Goblins Zap
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Wizard Zap
Skeleton Army Spear Goblins
Mega Knight Skeleton Army
Zap Mega Knight Spear Goblins Mortar Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Mortar
Mega Knight Zap Wizard
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Wizard Zap Mortar Mega Knight
Wizard Spear Goblins Zap
Mortar Wizard
Zap Wizard
Zap Mortar Wizard
Zap Mortar Wizard
Zap Wizard
Mortar
Mortar
Zap Mortar
Spear Goblins Zap Mortar Wizard
Mortar Wizard Mega Knight
Mortar
Zap Mortar Wizard Mega Knight
Zap Mortar Wizard Mega Knight
Mega Knight
Wizard
Zap Mortar
Zap Mortar Wizard Mega Knight
Mortar Zap Wizard
Zap Mortar Wizard Mega Knight
Zap Mortar
Zap Wizard
Zap Wizard
Zap Mortar Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Skeleton Army
Zap Wizard
Wizard Mega Knight
Zap Mortar Wizard
Zap
Mega Knight
Zap
Zap
Zap Mortar Mega Knight
Mortar Wizard Mega Knight

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