My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon
Zap
Bats Mortar Skeleton Army Dark Prince Witch Inferno Dragon
Barbarian Barrel
Mortar Valkyrie Skeleton Army Dark Prince Witch
The Log
Skeleton Army Dark Prince Witch
Earthquake
Mortar Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Dark Prince Witch Inferno Dragon
Fireball
Mortar Skeleton Army Witch Inferno Dragon
Poison
Bats Mortar Skeleton Army Witch
Lightning
Mortar Valkyrie Dark Prince Witch Inferno Dragon
Rocket
Mortar Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Dark Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mortar Valkyrie Dark Prince Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Mortar Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mortar Dark Prince Inferno Dragon
Mortar
Bats Dark Prince
Valkyrie
Bats Dark Prince Witch
Skeleton Army
Dark Prince
Bats Mortar Valkyrie Witch
Witch
Valkyrie Dark Prince Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Witch

Defense Synergies 0 13

Bats
Mortar Valkyrie Dark Prince Inferno Dragon Mega Knight
Mortar
Bats Valkyrie Skeleton Army Inferno Dragon
Valkyrie
Bats Mortar Witch
Skeleton Army
Mortar Inferno Dragon
Dark Prince
Bats Witch
Witch
Valkyrie Dark Prince Mega Knight
Inferno Dragon
Bats Mortar Skeleton Army Mega Knight
Mega Knight
Bats Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie
Skeleton Army Inferno Dragon Bats Mortar Valkyrie Dark Prince Witch Mega Knight
Mortar Skeleton Army Witch Mega Knight Bats Valkyrie Dark Prince Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Mortar Valkyrie Dark Prince Mega Knight
Valkyrie Skeleton Army Dark Prince Mega Knight
Skeleton Army Bats Valkyrie Dark Prince Mega Knight
Bats Inferno Dragon Mortar Witch
Valkyrie Mega Knight
Witch Inferno Dragon Mortar Skeleton Army
Skeleton Army Valkyrie Dark Prince Mega Knight
Bats Valkyrie Skeleton Army Witch Dark Prince Mega Knight
Inferno Dragon Bats Witch
Mortar Skeleton Army Mega Knight Bats Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Mega Knight Bats Mortar Dark Prince Witch
Skeleton Army Inferno Dragon Mortar Mega Knight
Skeleton Army Mortar Inferno Dragon Mega Knight
Mega Knight Bats Mortar Valkyrie Skeleton Army Dark Prince Witch
Mortar Valkyrie Mega Knight Bats Skeleton Army Dark Prince Witch
Mortar Valkyrie Witch Bats Dark Prince Inferno Dragon Mega Knight
Mortar Inferno Dragon
Valkyrie Skeleton Army Dark Prince Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Dark Prince Witch
Mortar Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Dark Prince Mega Knight Bats
Valkyrie Skeleton Army Dark Prince Witch Inferno Dragon Mega Knight
Bats Witch
Skeleton Army Dark Prince Bats Valkyrie Witch
Mega Knight Valkyrie Skeleton Army Dark Prince Inferno Dragon
Mega Knight Bats Mortar Valkyrie Skeleton Army Dark Prince Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Dark Prince Witch
Skeleton Army Mega Knight Valkyrie Dark Prince
Skeleton Army Dark Prince Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Mortar Valkyrie Dark Prince Inferno Dragon
Bats Valkyrie Mega Knight Dark Prince Witch Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar
Valkyrie Dark Prince
Mortar Valkyrie Dark Prince Mega Knight
Bats Witch
Mortar Witch
Mortar
Bats
Mortar Valkyrie Dark Prince
Mortar
Mortar
Mortar
Mortar Witch
Mortar Mega Knight
Mortar
Bats
Mortar Dark Prince Mega Knight
Mortar Valkyrie Witch Mega Knight
Mega Knight
Mortar
Mortar Valkyrie Dark Prince Witch Mega Knight
Witch Inferno Dragon
Mortar Witch
Mortar Witch Mega Knight
Mortar
Bats Witch
Bats Witch
Mortar Mega Knight
Mega Knight
Bats Skeleton Army Dark Prince Witch
Witch
Valkyrie Dark Prince Mega Knight
Mortar
Dark Prince Mega Knight
Bats Witch
Bats Witch
Mortar Dark Prince Witch Mega Knight
Inferno Dragon
Mortar Mega Knight

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