My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Witch Night Witch
Zap
Mortar Inferno Tower Witch Night Witch
Barbarian Barrel
Mortar Inferno Tower Witch Night Witch
The Log
Witch
Earthquake
Mortar Inferno Tower Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Night Witch
Fireball
Mortar Inferno Tower Witch Night Witch
Poison
Mortar Inferno Tower Witch Night Witch
Lightning
Mortar Inferno Tower Witch Night Witch
Rocket
Mortar Inferno Tower Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mortar Night Witch Inferno Tower Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mortar Night Witch

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Mortar Night Witch Mega Knight
Mortar
Arrows
Inferno Tower
Mirror
Arrows Night Witch
Witch
Golem Mega Knight
Golem
Arrows Night Witch Witch
Night Witch
Golem Arrows Mirror Mega Knight
Mega Knight
Arrows Witch Night Witch

Defense Synergies 2 11

Arrows
Mirror Mega Knight Mortar Inferno Tower
Mortar
Arrows Inferno Tower Mirror
Inferno Tower
Arrows Mortar Mirror Night Witch Mega Knight
Mirror
Arrows Mortar Inferno Tower Night Witch Mega Knight
Witch
Mega Knight
Golem
Night Witch
Inferno Tower Mirror Mega Knight
Mega Knight
Arrows Inferno Tower Mirror Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Inferno Tower
Inferno Tower Mortar Witch Night Witch Mega Knight
Mortar Inferno Tower Witch Mega Knight Night Witch
Inferno Tower Witch Night Witch Mortar Mega Knight
Arrows Mega Knight
Arrows Night Witch Mega Knight
Inferno Tower Arrows Mortar Witch Night Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Mortar Night Witch
Inferno Tower Night Witch Mega Knight
Witch Arrows Night Witch Mega Knight
Arrows Inferno Tower Witch Night Witch
Mortar Inferno Tower Night Witch Mega Knight Witch
Mega Knight Arrows Mortar Witch Night Witch
Inferno Tower Mortar Mega Knight
Inferno Tower Mortar Mega Knight
Mega Knight Arrows Mortar Inferno Tower Witch Night Witch
Arrows Mortar Mega Knight Witch Night Witch
Arrows Mortar Witch Mega Knight
Mortar Inferno Tower
Mega Knight Arrows Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Arrows Mortar Mega Knight
Mega Knight Inferno Tower Witch
Mega Knight Inferno Tower Night Witch
Inferno Tower Witch Night Witch Mega Knight
Arrows Witch
Inferno Tower Witch Night Witch
Inferno Tower Mega Knight
Mega Knight Mortar Inferno Tower Witch
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Inferno Tower Witch Night Witch
Witch Mega Knight
Inferno Tower Witch Mortar Night Witch
Arrows Mega Knight Inferno Tower Witch
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar Mega Knight
Arrows Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Night Witch
Arrows Mortar
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Witch
Arrows Mortar Mega Knight
Arrows Mortar
Night Witch
Arrows Mortar Mega Knight
Arrows Mortar Witch Mega Knight
Night Witch Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Witch Mega Knight
Witch
Arrows Mortar Witch
Arrows Mortar Witch Mega Knight
Arrows Mortar
Arrows Witch Night Witch
Witch
Night Witch
Arrows Mortar Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Witch Night Witch
Arrows Witch
Arrows
Mega Knight
Arrows Mortar
Arrows
Mega Knight
Witch
Witch
Mortar Witch Mega Knight

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