My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer X-Bow Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem X-Bow Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Mortar X-Bow
Barbarian Barrel
Mortar Musketeer X-Bow Magic Archer
The Log
Musketeer X-Bow
Earthquake
Mortar X-Bow
Arrows
Royal Delivery
Musketeer Magic Archer
Fireball
Mortar Musketeer X-Bow Magic Archer
Poison
Mortar Musketeer X-Bow Magic Archer
Lightning
Mortar Ice Golem Musketeer X-Bow Magic Archer
Rocket
Mortar Musketeer X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mortar Fireball Musketeer Magic Archer X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem The Log Mortar Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem Fireball Musketeer The Log
Ice Golem
Musketeer X-Bow Mortar Magic Archer
Fireball
X-Bow Mortar The Log Magic Archer Mega Knight
Musketeer
Ice Golem Mortar X-Bow The Log Mega Knight
X-Bow
Ice Golem Fireball The Log Musketeer
The Log
X-Bow Mortar Fireball Musketeer Magic Archer Mega Knight
Magic Archer
Ice Golem Fireball The Log Mega Knight
Mega Knight
Fireball Musketeer The Log Magic Archer

Defense Synergies 6 14

Mortar
Ice Golem Fireball Musketeer The Log
Ice Golem
Musketeer X-Bow Mortar Fireball The Log Magic Archer Mega Knight
Fireball
X-Bow The Log Mortar Ice Golem Musketeer Mega Knight
Musketeer
Ice Golem The Log Mortar Fireball Mega Knight
X-Bow
Ice Golem Fireball The Log
The Log
Fireball Musketeer X-Bow Mortar Ice Golem Magic Archer Mega Knight
Magic Archer
Ice Golem The Log Mega Knight
Mega Knight
Ice Golem Fireball Musketeer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball Musketeer X-Bow The Log Magic Archer
Mortar Musketeer X-Bow The Log Mega Knight
Mortar Mega Knight Musketeer
Mortar Musketeer Mega Knight
Fireball X-Bow The Log Mega Knight
Fireball The Log Musketeer X-Bow Magic Archer Mega Knight
Musketeer Mortar Fireball X-Bow Magic Archer
Ice Golem Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Mortar Musketeer X-Bow
Ice Golem Musketeer Mega Knight
Ice Golem Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Musketeer Fireball Magic Archer
Mortar Mega Knight Fireball Musketeer X-Bow The Log
Fireball Mega Knight Mortar X-Bow The Log Magic Archer
Mortar X-Bow Mega Knight
Mortar Fireball X-Bow The Log Mega Knight
Mega Knight Mortar Fireball Musketeer X-Bow
Mortar Fireball Mega Knight Musketeer X-Bow The Log Magic Archer
Mortar The Log Ice Golem Fireball Musketeer Magic Archer Mega Knight
Mortar Musketeer
Mega Knight Fireball Musketeer The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Fireball X-Bow
Fireball Mortar Ice Golem Musketeer X-Bow The Log Magic Archer Mega Knight
Mega Knight Ice Golem Musketeer The Log
Mega Knight Ice Golem Fireball Musketeer X-Bow The Log
Musketeer Mega Knight
Fireball Ice Golem Musketeer Magic Archer
Ice Golem Fireball Musketeer
Mega Knight
Mega Knight Mortar Ice Golem Fireball X-Bow The Log Magic Archer
Musketeer
Mega Knight Musketeer
Mega Knight Fireball The Log
Mega Knight Ice Golem Fireball
Fireball Musketeer Magic Archer Mega Knight
Mortar Ice Golem Fireball Musketeer X-Bow The Log Magic Archer
Mega Knight Ice Golem Fireball Musketeer The Log Magic Archer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Ice Golem Musketeer X-Bow The Log
Mortar Fireball Musketeer X-Bow The Log Magic Archer
Fireball X-Bow The Log Magic Archer
Ice Golem Fireball Musketeer The Log
Fireball Mortar The Log Magic Archer Mega Knight
Fireball Ice Golem Musketeer Magic Archer
Mortar Musketeer The Log Magic Archer
Fireball X-Bow The Log Ice Golem Magic Archer
Fireball The Log Mortar X-Bow
Fireball Musketeer X-Bow
Mortar Fireball Musketeer X-Bow The Log Magic Archer
Fireball Musketeer Magic Archer
Mortar Ice Golem Fireball Musketeer The Log Magic Archer
Mortar Fireball Musketeer X-Bow Magic Archer
Mortar Ice Golem Fireball Musketeer X-Bow The Log Magic Archer
X-Bow Mortar Fireball Musketeer The Log Magic Archer
Magic Archer Mortar Fireball Musketeer X-Bow The Log Mega Knight
Mortar Fireball
Mortar Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Mortar Fireball X-Bow The Log Magic Archer Mega Knight
Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Fireball
Musketeer X-Bow The Log
Mortar Fireball Musketeer X-Bow The Log
Ice Golem The Log Mortar Fireball Magic Archer Mega Knight
Mortar Fireball X-Bow The Log Musketeer Magic Archer
Fireball Mortar Musketeer X-Bow The Log Magic Archer Mega Knight
Fireball Mortar Musketeer X-Bow The Log Magic Archer
Ice Golem Fireball Musketeer X-Bow Magic Archer
Fireball Musketeer
Fireball
Mortar Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball The Log Magic Archer
Fireball Musketeer X-Bow Magic Archer
Fireball Musketeer Magic Archer
The Log Fireball
Fireball Musketeer Magic Archer Mega Knight
The Log Mortar Ice Golem Fireball Musketeer Magic Archer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log Magic Archer
Fireball Musketeer Magic Archer
Mortar Fireball Musketeer X-Bow The Log Magic Archer Mega Knight
Fireball Mortar Mega Knight

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