My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Witch Magic Archer
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Prince Inferno Dragon Magic Archer Mother Witch
Fireball
Goblin Gang Witch Inferno Dragon Magic Archer Mother Witch
Poison
Goblin Gang Witch Magic Archer Mother Witch
Lightning
Witch Prince Inferno Dragon Magic Archer Mother Witch
Rocket
Witch Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Inferno Dragon Magic Archer Mother Witch Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Inferno Dragon Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mother Witch Mega Knight
Goblin Gang
Prince
Witch
Prince Mega Knight
Prince
Mega Knight Arrows Goblin Gang Witch Magic Archer
Inferno Dragon
Mega Knight
Magic Archer
Prince Mother Witch Mega Knight
Mother Witch
Arrows Magic Archer Mega Knight
Mega Knight
Prince Inferno Dragon Arrows Witch Magic Archer Mother Witch

Defense Synergies 1 12

Arrows
Mega Knight Prince Mother Witch
Goblin Gang
Prince Inferno Dragon Magic Archer
Witch
Prince Mega Knight
Prince
Arrows Goblin Gang Witch Magic Archer
Inferno Dragon
Goblin Gang Mega Knight
Magic Archer
Goblin Gang Prince Mother Witch Mega Knight
Mother Witch
Arrows Magic Archer Mega Knight
Mega Knight
Arrows Witch Inferno Dragon Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Goblin Gang Witch Prince Mega Knight
Goblin Gang Witch Prince Mega Knight Inferno Dragon
Witch Prince Inferno Dragon Goblin Gang Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Magic Archer Mother Witch Mega Knight
Inferno Dragon Arrows Goblin Gang Witch Magic Archer
Arrows Magic Archer Mega Knight
Witch Inferno Dragon Goblin Gang Prince
Goblin Gang Prince Mega Knight
Goblin Gang Witch Mother Witch Arrows Magic Archer Mega Knight
Arrows Inferno Dragon Goblin Gang Witch Magic Archer
Prince Mega Knight Goblin Gang Witch
Mega Knight Arrows Goblin Gang Witch Prince Magic Archer
Inferno Dragon Goblin Gang Prince Mega Knight
Goblin Gang Prince Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Witch Prince
Arrows Mega Knight Goblin Gang Witch Prince Magic Archer
Arrows Witch Inferno Dragon Magic Archer Mother Witch Mega Knight
Prince Inferno Dragon
Goblin Gang Mega Knight Arrows Witch Prince Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Prince
Arrows Goblin Gang Prince Inferno Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Witch Prince
Goblin Gang Prince Mega Knight
Goblin Gang Witch Prince Inferno Dragon Mega Knight
Arrows Mother Witch Goblin Gang Witch Magic Archer
Goblin Gang Prince Witch
Mega Knight Prince Inferno Dragon
Mega Knight Witch Prince Inferno Dragon Magic Archer
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Witch Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang Witch
Witch Magic Archer Mega Knight
Goblin Gang Witch Prince Inferno Dragon Magic Archer
Arrows Mega Knight Witch Inferno Dragon Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Prince
Arrows Magic Archer Mega Knight
Arrows Mother Witch Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Prince
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Arrows Prince Magic Archer Mega Knight
Arrows Witch Magic Archer Mother Witch Mega Knight
Prince Magic Archer Mega Knight
Arrows
Prince
Arrows
Arrows Mother Witch Witch Magic Archer Mega Knight
Witch Inferno Dragon
Arrows Witch Magic Archer
Arrows Witch Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows Witch Magic Archer Mother Witch
Witch
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Prince Mega Knight
Arrows Magic Archer
Goblin Gang Witch Prince Magic Archer
Arrows Witch Magic Archer
Arrows
Goblin Gang Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Prince Mega Knight
Goblin Gang Witch Magic Archer
Witch Magic Archer
Witch Prince Magic Archer Mega Knight
Prince Inferno Dragon
Mega Knight

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