My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblin Gang Musketeer
Zap
Fire Spirit Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Inferno Tower
The Log
Fire Spirit Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Musketeer
Fireball
Goblin Gang Musketeer Inferno Tower
Poison
Goblin Gang Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Fireball Musketeer Inferno Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Arrows
Royal Giant Fireball Mega Knight
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Arrows Fireball Goblin Gang Musketeer
Fireball
Arrows Royal Giant Mega Knight
Musketeer
Royal Giant Mega Knight
Inferno Tower
Mega Knight
Arrows Fireball Musketeer

Defense Synergies 3 9

Fire Spirit
Inferno Tower
Arrows
Mega Knight Fireball Inferno Tower
Goblin Gang
Musketeer Inferno Tower
Royal Giant
Fireball
Arrows Musketeer Inferno Tower Mega Knight
Musketeer
Goblin Gang Fireball Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Fire Spirit Arrows Fireball Musketeer Mega Knight
Mega Knight
Arrows Fireball Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Mega Knight
Goblin Gang Inferno Tower Mega Knight Fire Spirit Musketeer
Inferno Tower Goblin Gang Musketeer Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Fire Spirit Musketeer Mega Knight
Musketeer Inferno Tower Fire Spirit Arrows Goblin Gang Fireball
Arrows Fireball Musketeer Inferno Tower Mega Knight
Inferno Tower Goblin Gang Musketeer
Goblin Gang Fire Spirit Musketeer Inferno Tower Mega Knight
Goblin Gang Arrows Fireball Musketeer Mega Knight
Arrows Musketeer Inferno Tower Goblin Gang Fireball
Inferno Tower Mega Knight Fire Spirit Goblin Gang Fireball Musketeer
Fire Spirit Fireball Mega Knight Arrows Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball Mega Knight
Mega Knight Arrows Goblin Gang Fireball Musketeer Inferno Tower
Fire Spirit Arrows Fireball Mega Knight Goblin Gang Musketeer
Arrows Fire Spirit Fireball Musketeer Mega Knight
Musketeer Inferno Tower
Goblin Gang Mega Knight Fire Spirit Arrows Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower
Fireball Arrows Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer Inferno Tower
Goblin Gang Mega Knight Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Mega Knight
Fire Spirit Arrows Fireball Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Inferno Tower
Inferno Tower Mega Knight
Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Gang Musketeer
Mega Knight Musketeer Inferno Tower
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Fireball Inferno Tower
Fireball Musketeer Mega Knight
Goblin Gang Inferno Tower Fireball Musketeer
Arrows Mega Knight Fireball Musketeer Inferno Tower
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Fire Spirit Arrows Mega Knight
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Goblin Gang Fireball Musketeer
Arrows Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer Mega Knight
Fire Spirit Arrows Fireball Mega Knight
Fireball Musketeer Mega Knight
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fire Spirit Fireball Mega Knight
Arrows Fireball Musketeer
Fireball Arrows Musketeer Mega Knight
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fire Spirit Goblin Gang Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Musketeer Mega Knight
Arrows Fireball Musketeer
Arrows Fireball
Musketeer Mega Knight
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Mega Knight

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