My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Fire Spirit Musketeer Inferno Dragon Ram Rider
Zap
Fire Spirit Inferno Dragon Ram Rider
Barbarian Barrel
Fire Spirit Musketeer
The Log
Fire Spirit Musketeer Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Inferno Dragon Ram Rider
Fireball
Musketeer Inferno Dragon Ram Rider
Poison
Musketeer
Lightning
Musketeer Inferno Dragon Ram Rider
Rocket
Musketeer Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Musketeer Freeze Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon Ram Rider
Arrows
Freeze Ram Rider Mega Knight
Musketeer
The Log Ram Rider Mega Knight
Freeze
Arrows
The Log
Musketeer Ram Rider Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Ram Rider
Fire Spirit Arrows Musketeer The Log Mega Knight
Mega Knight
Inferno Dragon Arrows Musketeer The Log Ram Rider

Defense Synergies 2 8

Fire Spirit
The Log
Arrows
Mega Knight
Musketeer
The Log Ram Rider Mega Knight
Freeze
Mega Knight
The Log
Musketeer Fire Spirit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
The Log Mega Knight
Ram Rider
Musketeer The Log
Mega Knight
Arrows Musketeer Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Ram Rider
Inferno Dragon Musketeer The Log Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Musketeer Freeze Inferno Dragon
Inferno Dragon Musketeer Ram Rider Mega Knight
Arrows The Log Mega Knight
Arrows Freeze The Log Fire Spirit Musketeer Mega Knight
Musketeer Inferno Dragon Ram Rider Fire Spirit Arrows Freeze
Arrows Musketeer The Log Ram Rider Mega Knight
Inferno Dragon Musketeer
Fire Spirit Musketeer Mega Knight
Arrows Musketeer Freeze The Log Ram Rider Mega Knight
Arrows Musketeer Inferno Dragon Ram Rider
Mega Knight Fire Spirit Musketeer Freeze The Log Ram Rider
Fire Spirit Mega Knight Arrows Freeze The Log
Inferno Dragon Ram Rider Mega Knight
Freeze The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows Musketeer
Fire Spirit Arrows Mega Knight Musketeer The Log Ram Rider
Arrows Freeze The Log Fire Spirit Musketeer Inferno Dragon Ram Rider Mega Knight
Musketeer Inferno Dragon Ram Rider
Mega Knight Fire Spirit Arrows Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Musketeer The Log Inferno Dragon Mega Knight
Mega Knight Musketeer The Log Ram Rider
Mega Knight Musketeer The Log Ram Rider
Musketeer Inferno Dragon Ram Rider Mega Knight
Fire Spirit Arrows Musketeer Freeze Ram Rider
Musketeer Ram Rider
Mega Knight Inferno Dragon
Freeze Mega Knight The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Mega Knight Arrows The Log
Mega Knight Ram Rider
Musketeer Mega Knight
Musketeer Freeze The Log Inferno Dragon
Arrows Mega Knight Musketeer Freeze The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze The Log
Arrows Musketeer The Log Ram Rider
Arrows The Log
Arrows Musketeer Freeze The Log
Fire Spirit Arrows The Log Mega Knight
Arrows Fire Spirit Musketeer Freeze Ram Rider
Fire Spirit Arrows Musketeer The Log
Arrows The Log Fire Spirit Freeze Ram Rider
Arrows The Log Ram Rider
Fire Spirit Musketeer
Arrows Musketeer The Log Ram Rider
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer The Log
Arrows Musketeer Freeze
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows Freeze
Fire Spirit Arrows Musketeer The Log Mega Knight
Fire Spirit Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Freeze The Log Fire Spirit Mega Knight
Inferno Dragon
Arrows The Log Musketeer Ram Rider
Arrows Musketeer The Log Ram Rider Mega Knight
Arrows Musketeer The Log
Fire Spirit Arrows Musketeer
Musketeer Freeze
Arrows Musketeer The Log Mega Knight
Arrows Freeze
Mega Knight
Arrows The Log
Fire Spirit Musketeer Freeze
Fire Spirit Arrows Musketeer Ram Rider
Freeze
Arrows The Log
Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log Mega Knight
Inferno Dragon
Mega Knight

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