My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Giant Bandit Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Sparky
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army Bandit Sparky
Barbarian Barrel
Musketeer Skeleton Army Bandit Electro Wizard Sparky
The Log
Musketeer Skeleton Army Bandit Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Bandit Electro Wizard Sparky
Fireball
Musketeer Skeleton Army Bandit Electro Wizard Sparky
Poison
Musketeer Skeleton Army Electro Wizard Sparky
Lightning
Musketeer Bandit Electro Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Musketeer Electro Wizard Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Musketeer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
The Log Bandit Mega Knight
Skeleton Army
Sparky
Electro Giant
Sparky
The Log
Musketeer Bandit Sparky Mega Knight
Bandit
Musketeer The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Sparky Mega Knight
Sparky
Skeleton Army Electro Giant The Log Electro Wizard
Mega Knight
Musketeer The Log Bandit Electro Wizard

Defense Synergies 1 15

Musketeer
The Log Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army
Musketeer The Log Bandit Electro Wizard Sparky
Electro Giant
The Log
Musketeer Skeleton Army Bandit Electro Wizard Sparky Mega Knight
Bandit
Musketeer Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard
Musketeer Skeleton Army The Log Bandit Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
Musketeer The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard Sparky
Skeleton Army Sparky Musketeer The Log Bandit Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Musketeer Bandit Electro Wizard
Skeleton Army Sparky Musketeer Bandit Electro Wizard Mega Knight
Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Musketeer Bandit Electro Wizard Mega Knight
Musketeer Electro Wizard
Musketeer Electro Giant The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Musketeer Skeleton Army
Skeleton Army Musketeer Bandit Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Musketeer Electro Giant The Log Bandit Mega Knight
Musketeer Electro Wizard
Skeleton Army Sparky Mega Knight Musketeer The Log Bandit Electro Wizard
Skeleton Army Sparky Mega Knight The Log Electro Wizard
Skeleton Army Sparky Bandit Electro Wizard Mega Knight
Skeleton Army Electro Giant The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Musketeer Skeleton Army Electro Wizard
Mega Knight Musketeer Skeleton Army The Log Bandit Electro Wizard
The Log Musketeer Bandit Electro Wizard Mega Knight
Sparky Musketeer Electro Wizard
Skeleton Army Mega Knight Musketeer Electro Giant The Log Bandit Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant Bandit Electro Wizard Sparky
Bandit Electro Wizard Musketeer The Log Mega Knight
Skeleton Army Bandit Mega Knight Musketeer The Log Electro Wizard Sparky
Skeleton Army Mega Knight Musketeer The Log Bandit Electro Wizard Sparky
Musketeer Skeleton Army Bandit Sparky Mega Knight
Electro Giant Musketeer Electro Wizard
Skeleton Army Sparky Musketeer Bandit Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Skeleton Army The Log Bandit Sparky
Musketeer Skeleton Army Sparky
Mega Knight Musketeer Sparky
Skeleton Army Mega Knight Electro Giant The Log Electro Wizard
Skeleton Army Mega Knight Bandit Sparky
Musketeer Skeleton Army Electro Giant Sparky Mega Knight
Skeleton Army Electro Giant Electro Wizard Sparky Musketeer The Log
Mega Knight Musketeer Electro Giant The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit Sparky
Musketeer The Log Bandit Electro Wizard
The Log Bandit Sparky
Musketeer The Log Sparky
The Log Sparky Mega Knight
Electro Giant Musketeer
Musketeer The Log Sparky
The Log
The Log Bandit
Musketeer Electro Wizard Sparky
Musketeer The Log Bandit Electro Wizard Sparky
Musketeer
Musketeer The Log Bandit Sparky
Musketeer Bandit
Musketeer The Log Sparky
Musketeer The Log Bandit Sparky
Musketeer The Log Bandit Sparky Mega Knight
Sparky
Sparky
Musketeer The Log Bandit Electro Wizard Sparky Mega Knight
Electro Giant The Log Mega Knight
Musketeer The Log Sparky Mega Knight
Musketeer The Log Sparky
Musketeer The Log
Electro Giant The Log Sparky Mega Knight
The Log Musketeer Bandit Electro Wizard Sparky
Musketeer The Log Bandit Sparky Mega Knight
Musketeer The Log Bandit Sparky
Musketeer Electro Giant Electro Wizard Sparky
Electro Wizard Musketeer Electro Giant
Sparky
Musketeer The Log Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard Musketeer Skeleton Army Bandit
Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Sparky Mega Knight
The Log Musketeer
Electro Giant Sparky
Musketeer Sparky Mega Knight
Electro Giant Musketeer The Log Electro Wizard Sparky
Musketeer Electro Wizard
Musketeer Electro Giant The Log Bandit Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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