My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider Sparky
Giant Snowball
Bats Musketeer Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider Sparky
Barbarian Barrel
Musketeer Skeleton Army Sparky
The Log
Musketeer Skeleton Army Ram Rider Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Skeleton Army Ram Rider Sparky
Fireball
Musketeer Skeleton Army Ram Rider Sparky
Poison
Bats Musketeer Skeleton Army Sparky
Lightning
Musketeer Ram Rider Sparky
Rocket
Musketeer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Musketeer Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Ram Rider Sparky
Zap
Ram Rider Sparky Bats Musketeer The Log Mega Knight
Musketeer
Zap The Log Ram Rider Mega Knight
Skeleton Army
Sparky
The Log
Zap Musketeer Ram Rider Sparky Mega Knight
Ram Rider
Zap Bats Musketeer The Log Mega Knight
Sparky
Zap Bats Skeleton Army The Log
Mega Knight
Bats Zap Musketeer The Log Ram Rider

Defense Synergies 2 18

Bats
Zap Musketeer The Log Sparky Mega Knight
Zap
Mega Knight Bats Musketeer Skeleton Army The Log Ram Rider Sparky
Musketeer
The Log Bats Zap Skeleton Army Ram Rider Mega Knight
Skeleton Army
Zap Musketeer The Log Sparky
The Log
Musketeer Bats Zap Skeleton Army Ram Rider Sparky Mega Knight
Ram Rider
Zap Musketeer The Log
Sparky
Bats Zap Skeleton Army The Log
Mega Knight
Zap Bats Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Ram Rider Sparky
Skeleton Army Sparky Bats Zap Musketeer The Log Ram Rider Mega Knight
Skeleton Army Ram Rider Sparky Mega Knight Bats Musketeer
Skeleton Army Sparky Bats Musketeer Ram Rider Mega Knight
Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Bats Zap Musketeer Mega Knight
Bats Musketeer Ram Rider Zap
Zap Musketeer The Log Ram Rider Sparky Mega Knight
Sparky Musketeer Skeleton Army
Skeleton Army Musketeer Sparky Mega Knight
Bats Skeleton Army Zap Musketeer The Log Ram Rider Mega Knight
Musketeer Bats Zap Ram Rider
Skeleton Army Sparky Mega Knight Bats Zap Musketeer The Log Ram Rider
Skeleton Army Sparky Mega Knight Bats Zap The Log
Skeleton Army Sparky Ram Rider Mega Knight
Skeleton Army Zap The Log Ram Rider Sparky Mega Knight
Sparky Mega Knight Bats Musketeer Skeleton Army
Mega Knight Bats Zap Musketeer Skeleton Army The Log Ram Rider
Zap The Log Bats Musketeer Ram Rider Mega Knight
Sparky Musketeer Ram Rider
Skeleton Army Mega Knight Bats Musketeer The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Sparky
Zap Musketeer The Log Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer The Log Ram Rider Sparky
Skeleton Army Mega Knight Bats Zap Musketeer The Log Ram Rider Sparky
Musketeer Skeleton Army Ram Rider Sparky Mega Knight
Bats Zap Musketeer Ram Rider
Skeleton Army Sparky Bats Musketeer Ram Rider
Mega Knight Skeleton Army Sparky
Zap Mega Knight Bats Skeleton Army The Log Sparky
Musketeer Skeleton Army Sparky
Mega Knight Bats Musketeer Sparky
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Ram Rider Sparky
Musketeer Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Bats Zap Musketeer The Log
Bats Mega Knight Zap Musketeer The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Sparky
Zap Musketeer The Log Ram Rider
The Log Sparky
Musketeer The Log Sparky
Zap The Log Sparky Mega Knight
Bats Zap Musketeer Ram Rider
Musketeer The Log Sparky
The Log Zap Ram Rider
The Log Zap Ram Rider
Bats Musketeer Sparky
Zap Musketeer The Log Ram Rider Sparky
Zap Musketeer
Musketeer The Log Sparky
Musketeer
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Musketeer The Log Sparky Mega Knight
Sparky
Bats Sparky
Zap Musketeer The Log Sparky Mega Knight
Zap The Log Mega Knight
Musketeer The Log Sparky Mega Knight
Musketeer The Log Sparky
Zap Musketeer The Log
Zap The Log Sparky Mega Knight
The Log Zap Musketeer Ram Rider Sparky
Zap Musketeer The Log Ram Rider Sparky Mega Knight
Zap Musketeer The Log Sparky
Bats Zap Musketeer Sparky
Zap Bats Musketeer
Sparky
Zap Musketeer The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
The Log Sparky
Zap Bats Musketeer Skeleton Army
Zap Musketeer Ram Rider
The Log
Musketeer Sparky Mega Knight
The Log Zap Musketeer
Zap Sparky
Musketeer Sparky Mega Knight
Zap Bats Musketeer The Log Sparky
Bats Zap Musketeer
Zap Musketeer The Log Sparky Mega Knight
Sparky
Sparky Mega Knight

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