My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon Cannon Cart P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Musketeer Hog Rider Electro Dragon
Zap
Cannon Cart
Barbarian Barrel
Musketeer Cannon Cart
The Log
Musketeer Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Electro Dragon Cannon Cart P.E.K.K.A
Fireball
Musketeer Hog Rider Electro Dragon Cannon Cart
Poison
Musketeer Electro Dragon
Lightning
Musketeer Electro Dragon Cannon Cart
Rocket
Musketeer Hog Rider Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Hog Rider Electro Dragon Cannon Cart P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Cannon Cart P.E.K.K.A Musketeer Electro Dragon Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Cannon Cart Mega Knight
Musketeer
Hog Rider Zap Electro Dragon Cannon Cart P.E.K.K.A Mega Knight
Hog Rider
Zap Arrows Musketeer Cannon Cart Mega Knight
Electro Dragon
Zap Musketeer Cannon Cart P.E.K.K.A Mega Knight
Cannon Cart
Zap Arrows Musketeer Hog Rider Electro Dragon
P.E.K.K.A
Zap Arrows Musketeer Electro Dragon
Mega Knight
Zap Arrows Musketeer Hog Rider Electro Dragon

Defense Synergies 2 11

Zap
Mega Knight Arrows Musketeer Electro Dragon Cannon Cart P.E.K.K.A
Arrows
Mega Knight Zap Cannon Cart P.E.K.K.A
Musketeer
Zap Cannon Cart P.E.K.K.A Mega Knight
Hog Rider
Electro Dragon
Zap Cannon Cart
Cannon Cart
Zap Arrows Musketeer Electro Dragon
P.E.K.K.A
Zap Arrows Musketeer
Mega Knight
Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Musketeer Electro Dragon
P.E.K.K.A Zap Musketeer Electro Dragon Cannon Cart Mega Knight
P.E.K.K.A Mega Knight Musketeer Electro Dragon Cannon Cart
P.E.K.K.A Musketeer Electro Dragon Cannon Cart Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Musketeer Electro Dragon Cannon Cart Mega Knight
Musketeer Zap Arrows Electro Dragon
Zap Arrows Musketeer Electro Dragon Cannon Cart P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Musketeer Cannon Cart Mega Knight
Zap Arrows Musketeer Electro Dragon Cannon Cart Mega Knight
Arrows Musketeer Zap Electro Dragon
P.E.K.K.A Mega Knight Zap Musketeer Electro Dragon Cannon Cart
Mega Knight Zap Arrows Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Musketeer Electro Dragon Cannon Cart P.E.K.K.A
Arrows Mega Knight Zap Musketeer Electro Dragon Cannon Cart
Zap Arrows Musketeer Electro Dragon Cannon Cart Mega Knight
P.E.K.K.A Musketeer Cannon Cart
Mega Knight Arrows Musketeer Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Cannon Cart P.E.K.K.A
Zap Arrows Musketeer Electro Dragon Cannon Cart Mega Knight
P.E.K.K.A Mega Knight Zap Musketeer Electro Dragon Cannon Cart
P.E.K.K.A Mega Knight Zap Musketeer Cannon Cart
P.E.K.K.A Musketeer Cannon Cart Mega Knight
Arrows Zap Musketeer Electro Dragon
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Mega Knight Cannon Cart
Zap Electro Dragon P.E.K.K.A Mega Knight Cannon Cart
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Electro Dragon Cannon Cart
P.E.K.K.A Mega Knight Zap Arrows
Cannon Cart P.E.K.K.A Mega Knight
Musketeer Electro Dragon Cannon Cart Mega Knight
Electro Dragon Zap Musketeer Cannon Cart P.E.K.K.A
Arrows Mega Knight Zap Musketeer Electro Dragon Cannon Cart P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon
Arrows Zap Musketeer Electro Dragon
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer Electro Dragon
Arrows Musketeer
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon Cannon Cart
Zap Arrows Musketeer Electro Dragon
Musketeer Cannon Cart
Arrows Musketeer Electro Dragon Cannon Cart
Zap Arrows Musketeer Cannon Cart
Zap Arrows Musketeer Electro Dragon Cannon Cart
Arrows Musketeer Electro Dragon Cannon Cart Mega Knight
Arrows
Zap Arrows Musketeer Electro Dragon Mega Knight
Zap Arrows Electro Dragon Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer Electro Dragon Cannon Cart
Zap Arrows Electro Dragon Mega Knight
Arrows Zap Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Dragon
Zap Electro Dragon Musketeer
Zap Arrows Musketeer Electro Dragon Mega Knight
Zap Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Zap Musketeer Electro Dragon Cannon Cart
Zap Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon Cannon Cart Mega Knight
Arrows Zap Musketeer Electro Dragon
Zap Arrows
Musketeer Electro Dragon Cannon Cart P.E.K.K.A Mega Knight
Zap Electro Dragon Musketeer
Zap Musketeer Electro Dragon
Electro Dragon Zap Musketeer Cannon Cart Mega Knight
Cannon Cart P.E.K.K.A
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: