My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Dart Goblin P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Fire Spirit Spear Goblins Bats Dart Goblin
Zap
Fire Spirit Spear Goblins Bats Dart Goblin
Barbarian Barrel
Fire Spirit Spear Goblins Dart Goblin Magic Archer
The Log
Fire Spirit Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats Dart Goblin
Royal Delivery
Fire Spirit Spear Goblins Bats Dart Goblin P.E.K.K.A Magic Archer
Fireball
Dart Goblin Magic Archer
Poison
Spear Goblins Bats Dart Goblin Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Dart Goblin Tornado Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Spear Goblins
Dart Goblin Mega Knight
Bats
Mega Knight P.E.K.K.A
Dart Goblin
Spear Goblins P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Fire Spirit Tornado Magic Archer Bats Dart Goblin
Magic Archer
Tornado P.E.K.K.A Mega Knight
Mega Knight
Bats Spear Goblins Dart Goblin Tornado Magic Archer

Defense Synergies 2 16

Fire Spirit
Spear Goblins Tornado P.E.K.K.A
Spear Goblins
Fire Spirit Bats Dart Goblin P.E.K.K.A Mega Knight
Bats
Spear Goblins Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Spear Goblins Bats Tornado P.E.K.K.A Magic Archer Mega Knight
Tornado
P.E.K.K.A Magic Archer Fire Spirit Dart Goblin Mega Knight
P.E.K.K.A
Tornado Fire Spirit Spear Goblins Bats Dart Goblin
Magic Archer
Tornado Dart Goblin Mega Knight
Mega Knight
Spear Goblins Bats Dart Goblin Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Magic Archer
P.E.K.K.A Bats Dart Goblin Mega Knight
Tornado P.E.K.K.A Mega Knight Fire Spirit Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Mega Knight
Tornado P.E.K.K.A Mega Knight
Tornado Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer Mega Knight
Bats Dart Goblin Tornado Fire Spirit Spear Goblins Magic Archer
Dart Goblin P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Tornado
Tornado Fire Spirit Spear Goblins Dart Goblin Mega Knight
Bats Dart Goblin Spear Goblins Tornado Magic Archer Mega Knight
Spear Goblins Bats Dart Goblin Tornado Magic Archer
P.E.K.K.A Mega Knight Fire Spirit Bats
Fire Spirit Mega Knight Bats Dart Goblin Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight
Mega Knight Bats Tornado P.E.K.K.A
Fire Spirit Mega Knight Spear Goblins Bats Dart Goblin Tornado Magic Archer
Tornado Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer Mega Knight
P.E.K.K.A Dart Goblin Tornado
Mega Knight Fire Spirit Spear Goblins Bats Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins P.E.K.K.A
Magic Archer Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats
P.E.K.K.A Mega Knight Bats Tornado
P.E.K.K.A Mega Knight
Fire Spirit Bats Dart Goblin Tornado Magic Archer
P.E.K.K.A Spear Goblins Bats Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Tornado Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mega Knight
Dart Goblin Magic Archer Mega Knight
Spear Goblins Bats Dart Goblin Tornado P.E.K.K.A Magic Archer
Bats Mega Knight Dart Goblin P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Fire Spirit Magic Archer Mega Knight
Fire Spirit Spear Goblins Bats Dart Goblin Tornado Magic Archer
Fire Spirit Dart Goblin Tornado Magic Archer
Fire Spirit Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Fire Spirit Bats Tornado
Dart Goblin Tornado Magic Archer
Fire Spirit Dart Goblin Tornado Magic Archer
Fire Spirit Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Spear Goblins Dart Goblin Magic Archer
Magic Archer Dart Goblin Mega Knight
Tornado
Bats
Fire Spirit Dart Goblin Magic Archer Mega Knight
Fire Spirit Dart Goblin Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Tornado Fire Spirit Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer
Tornado Magic Archer Mega Knight
Dart Goblin Tornado Magic Archer
Fire Spirit Bats Dart Goblin Tornado Magic Archer
Bats Dart Goblin
Dart Goblin Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Fire Spirit Spear Goblins Bats Dart Goblin Magic Archer
Fire Spirit Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer Mega Knight
Dart Goblin Magic Archer
Tornado
Dart Goblin P.E.K.K.A Mega Knight
Bats Dart Goblin Tornado Magic Archer
Bats Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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