My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Tornado Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A The Log Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Firecracker
Zap Tornado P.E.K.K.A Mega Knight
Tornado
Zap P.E.K.K.A Firecracker The Log Mega Knight
Lightning
Arrows
P.E.K.K.A
Zap Arrows Tornado Firecracker The Log
The Log
Zap Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Tornado The Log

Defense Synergies 5 15

Zap
Mega Knight Arrows Firecracker Tornado P.E.K.K.A The Log
Arrows
Mega Knight Zap Tornado Lightning P.E.K.K.A
Firecracker
The Log Zap Tornado P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Zap Arrows Firecracker The Log Mega Knight
Lightning
Arrows The Log
P.E.K.K.A
Tornado The Log Zap Arrows Firecracker
The Log
Firecracker P.E.K.K.A Zap Tornado Lightning Mega Knight
Mega Knight
Zap Arrows Firecracker Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker The Log
P.E.K.K.A Zap Firecracker The Log Mega Knight
Tornado P.E.K.K.A Mega Knight Lightning
P.E.K.K.A Firecracker Mega Knight
Lightning Arrows Firecracker Tornado P.E.K.K.A The Log Mega Knight
Arrows Tornado The Log Zap Firecracker Mega Knight
Tornado Lightning Zap Arrows Firecracker
Lightning Zap Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A Tornado
Tornado Firecracker Mega Knight
Zap Arrows Firecracker Tornado The Log Mega Knight
Arrows Zap Firecracker Tornado
P.E.K.K.A Mega Knight Zap Lightning The Log
Mega Knight Zap Arrows Firecracker Tornado P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Tornado Zap Lightning P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Tornado P.E.K.K.A
Arrows Mega Knight Zap Firecracker Tornado The Log
Zap Arrows Tornado The Log Firecracker Mega Knight
P.E.K.K.A Tornado
Mega Knight Arrows Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Zap Lightning The Log
Lightning P.E.K.K.A Mega Knight Zap Tornado The Log
P.E.K.K.A Mega Knight
Arrows Firecracker Zap Tornado
P.E.K.K.A Lightning
P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Mega Knight Firecracker Tornado The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Zap Arrows Tornado The Log
Lightning P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Tornado Lightning P.E.K.K.A The Log
Arrows Mega Knight Zap Firecracker P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker The Log
Arrows Firecracker Zap Tornado The Log
Lightning Arrows The Log
Lightning Arrows Firecracker The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Zap Tornado
Arrows Firecracker Tornado The Log
Arrows The Log Zap Firecracker Tornado Lightning
Arrows The Log Zap Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Zap Arrows Tornado The Log
Lightning Zap Arrows Firecracker Tornado
Lightning Firecracker The Log
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker The Log
Lightning Zap Arrows Firecracker The Log
Lightning Arrows Firecracker The Log Mega Knight
Lightning Arrows Tornado
Lightning
Lightning Zap Arrows Firecracker The Log Mega Knight
Lightning Zap Arrows Firecracker Tornado The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows Tornado
Tornado Lightning The Log
Lightning Zap Arrows The Log
Zap Arrows Firecracker Tornado The Log Mega Knight
Arrows Firecracker The Log Zap Tornado Lightning
Lightning Zap Arrows Tornado The Log Mega Knight
Lightning Zap Arrows Firecracker Tornado The Log
Lightning Zap Arrows Firecracker Tornado
Zap Lightning Firecracker
Lightning
Lightning Zap Arrows The Log Mega Knight
Zap Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning The Log
Zap Lightning
Lightning Zap Arrows Firecracker Tornado
Arrows The Log
Lightning Firecracker Mega Knight
Arrows The Log Zap Firecracker Lightning
Lightning Zap Arrows Tornado
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Tornado Lightning The Log
Firecracker Zap Tornado Lightning
Lightning Zap Firecracker Tornado The Log Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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