My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Electro Spirit Musketeer Guards
The Log
Electro Spirit Musketeer Guards
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Musketeer Guards Balloon P.E.K.K.A
Fireball
Musketeer Balloon
Poison
Musketeer Guards Balloon
Lightning
Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Arrows Guards Musketeer Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Arrows Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Balloon P.E.K.K.A
Giant Snowball
Balloon P.E.K.K.A Electro Spirit Musketeer Mega Knight
Arrows
Balloon P.E.K.K.A Mega Knight
Musketeer
Giant Snowball Balloon P.E.K.K.A Mega Knight
Guards
Balloon
Giant Snowball Arrows Electro Spirit Musketeer Mega Knight
P.E.K.K.A
Giant Snowball Arrows Electro Spirit Musketeer
Mega Knight
Giant Snowball Arrows Musketeer Balloon

Defense Synergies 3 7

Electro Spirit
Giant Snowball
Giant Snowball
Mega Knight Electro Spirit Musketeer Guards P.E.K.K.A
Arrows
Mega Knight P.E.K.K.A
Musketeer
Guards Giant Snowball P.E.K.K.A Mega Knight
Guards
Musketeer Giant Snowball
Balloon
P.E.K.K.A
Giant Snowball Arrows Musketeer
Mega Knight
Giant Snowball Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Musketeer Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Electro Spirit Giant Snowball Musketeer Guards Mega Knight
Giant Snowball Musketeer Electro Spirit Arrows
Electro Spirit Arrows Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Guards Giant Snowball Musketeer Mega Knight
Guards Electro Spirit Giant Snowball Arrows Musketeer Mega Knight
Arrows Musketeer Giant Snowball
P.E.K.K.A Mega Knight Giant Snowball Musketeer Guards
Mega Knight Electro Spirit Giant Snowball Arrows Guards P.E.K.K.A
P.E.K.K.A Mega Knight
Giant Snowball P.E.K.K.A Mega Knight
Mega Knight Arrows Musketeer P.E.K.K.A
Arrows Mega Knight Electro Spirit Giant Snowball Musketeer Guards
Giant Snowball Arrows Electro Spirit Musketeer Guards Mega Knight
P.E.K.K.A Musketeer
Mega Knight Electro Spirit Giant Snowball Arrows Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball P.E.K.K.A
Giant Snowball Arrows Musketeer Mega Knight
Guards P.E.K.K.A Mega Knight Musketeer
Guards P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Arrows Electro Spirit Giant Snowball Musketeer
Guards P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Giant Snowball
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mega Knight Musketeer Guards
P.E.K.K.A Mega Knight Giant Snowball Arrows Guards
P.E.K.K.A Mega Knight Guards
Musketeer Mega Knight
Guards Electro Spirit Musketeer P.E.K.K.A
Arrows Mega Knight Electro Spirit Giant Snowball Musketeer P.E.K.K.A
Electro Spirit Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Giant Snowball Musketeer
Arrows
Arrows Musketeer Guards
Giant Snowball Arrows Mega Knight
Arrows Electro Spirit Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Musketeer Guards
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Musketeer Mega Knight
Giant Snowball Arrows Mega Knight
Musketeer Mega Knight
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Electro Spirit Mega Knight
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer Mega Knight
Arrows Musketeer
Giant Snowball Arrows Musketeer
Electro Spirit Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Arrows Musketeer Mega Knight
Electro Spirit Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Electro Spirit Musketeer Guards
Giant Snowball Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer P.E.K.K.A Mega Knight
Electro Spirit Giant Snowball Musketeer Guards
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
P.E.K.K.A
Mega Knight

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