My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Guards
Zap
Guards
Barbarian Barrel
Electro Spirit Musketeer Guards
The Log
Electro Spirit Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mega Minion Musketeer Hog Rider Guards P.E.K.K.A
Fireball
Mega Minion Musketeer Hog Rider
Poison
Mega Minion Musketeer Guards
Lightning
Mega Minion Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Minion Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Mega Minion Guards Musketeer Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mega Minion Mega Knight
Mega Minion
Electro Spirit Arrows Mega Knight
Musketeer
Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Arrows Musketeer Electro Spirit Guards Mega Knight
Guards
Hog Rider
P.E.K.K.A
Arrows Electro Spirit Musketeer
Mega Knight
Arrows Mega Minion Musketeer Hog Rider

Defense Synergies 3 7

Electro Spirit
Mega Minion
Arrows
Mega Knight Mega Minion P.E.K.K.A
Mega Minion
Electro Spirit Arrows Musketeer Guards Mega Knight
Musketeer
Guards Mega Minion P.E.K.K.A Mega Knight
Hog Rider
Guards
Musketeer Mega Minion
P.E.K.K.A
Arrows Musketeer
Mega Knight
Arrows Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer Mega Knight
P.E.K.K.A Mega Knight Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer Guards Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Electro Spirit Mega Minion Musketeer Guards Mega Knight
Mega Minion Musketeer Electro Spirit Arrows
Electro Spirit Arrows Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Guards Musketeer Mega Knight
Guards Electro Spirit Arrows Mega Minion Musketeer Mega Knight
Arrows Mega Minion Musketeer
P.E.K.K.A Mega Knight Musketeer Guards
Mega Knight Electro Spirit Arrows Mega Minion Guards P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows Musketeer P.E.K.K.A
Arrows Mega Knight Electro Spirit Mega Minion Musketeer Guards
Arrows Electro Spirit Mega Minion Musketeer Guards Mega Knight
P.E.K.K.A Musketeer
Mega Knight Electro Spirit Arrows Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Arrows Mega Minion Musketeer Mega Knight
Guards P.E.K.K.A Mega Knight Musketeer
Guards P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Arrows Electro Spirit Musketeer
Guards P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Mega Minion
P.E.K.K.A Mega Minion Musketeer Guards
P.E.K.K.A Mega Knight Mega Minion Musketeer Guards
P.E.K.K.A Mega Knight Arrows Guards
P.E.K.K.A Mega Knight Guards
Musketeer Mega Knight
Guards Electro Spirit Mega Minion Musketeer P.E.K.K.A
Arrows Mega Knight Electro Spirit Mega Minion Musketeer P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Arrows Mega Knight
Arrows Electro Spirit Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Guards
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Mega Minion Musketeer Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit Mega Knight
Mega Minion
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Electro Spirit Mega Minion Musketeer Guards
Mega Minion
Arrows Musketeer Mega Knight
Electro Spirit Arrows
P.E.K.K.A Mega Knight
Arrows
Electro Spirit Musketeer Guards
Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer Mega Knight
Arrows Musketeer
Arrows
Mega Minion Musketeer P.E.K.K.A Mega Knight
Electro Spirit Musketeer Guards
Musketeer
Musketeer Mega Knight
P.E.K.K.A
Mega Knight

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