My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Executioner Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Musketeer Hog Rider Executioner Electro Wizard
Poison
Musketeer Executioner Electro Wizard
Lightning
Musketeer Executioner Electro Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Hog Rider Electro Wizard Executioner Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Hog Rider Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard Mega Knight
Musketeer
Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Fireball Musketeer Rocket Executioner Electro Wizard Mega Knight
Rocket
Hog Rider
Executioner
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Musketeer Executioner
Electro Wizard
P.E.K.K.A Fireball Hog Rider Mega Knight
Mega Knight
Fireball Musketeer Hog Rider Executioner Electro Wizard

Defense Synergies 0 9

Fireball
Musketeer Electro Wizard Mega Knight
Musketeer
Fireball P.E.K.K.A Electro Wizard Mega Knight
Hog Rider
Rocket
Executioner
Mega Knight
P.E.K.K.A
Musketeer Electro Wizard
Electro Wizard
Fireball Musketeer P.E.K.K.A Mega Knight
Mega Knight
Fireball Musketeer Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Musketeer Executioner Electro Wizard
P.E.K.K.A Musketeer Executioner Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Musketeer Executioner Electro Wizard
P.E.K.K.A Musketeer Electro Wizard Mega Knight
Fireball Rocket P.E.K.K.A Mega Knight
Fireball Musketeer Executioner Electro Wizard Mega Knight
Musketeer Rocket Electro Wizard Fireball Executioner
Rocket Fireball Musketeer P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Musketeer
Musketeer Electro Wizard Mega Knight
Executioner Electro Wizard Fireball Musketeer Mega Knight
Musketeer Executioner Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Musketeer Rocket Electro Wizard
Fireball Rocket Executioner Mega Knight P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Fireball Musketeer Executioner P.E.K.K.A Electro Wizard
Fireball Mega Knight Musketeer Executioner Electro Wizard
Executioner Fireball Musketeer Electro Wizard Mega Knight
P.E.K.K.A Musketeer Electro Wizard
Mega Knight Fireball Musketeer Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer Rocket Executioner Mega Knight
P.E.K.K.A Mega Knight Musketeer Rocket Electro Wizard
Rocket P.E.K.K.A Mega Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Executioner Mega Knight
Fireball Rocket Executioner Musketeer Electro Wizard
Rocket P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer
Rocket P.E.K.K.A Mega Knight Fireball Electro Wizard
Rocket P.E.K.K.A Mega Knight Fireball Executioner
Fireball Musketeer Executioner Mega Knight
Electro Wizard Fireball Musketeer Rocket Executioner P.E.K.K.A
Executioner Mega Knight Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Musketeer Executioner Electro Wizard
Rocket Fireball
Fireball Musketeer Rocket
Fireball Rocket Executioner Mega Knight
Fireball Executioner Musketeer Rocket
Musketeer Executioner
Fireball Executioner
Fireball
Rocket Fireball Musketeer Electro Wizard
Rocket Fireball Musketeer Electro Wizard
Fireball Musketeer Rocket Executioner
Rocket Fireball Musketeer Executioner
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball Musketeer Executioner
Fireball Musketeer Rocket Executioner Mega Knight
Fireball Rocket
Rocket
Rocket Fireball Musketeer Executioner Electro Wizard Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball Musketeer Mega Knight
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Fireball Executioner Mega Knight
Fireball Musketeer Executioner Electro Wizard
Fireball Musketeer Mega Knight
Fireball Rocket Musketeer
Fireball Musketeer Executioner Electro Wizard
Rocket Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer Rocket Mega Knight
Rocket Fireball Electro Wizard
P.E.K.K.A Mega Knight
Rocket Fireball
Electro Wizard Fireball Musketeer Rocket
Fireball Rocket Musketeer Executioner Electro Wizard
Fireball
Fireball Musketeer Rocket Executioner Electro Wizard Mega Knight
Fireball Musketeer Executioner
Rocket Fireball
Musketeer Executioner P.E.K.K.A Mega Knight
Fireball Musketeer Rocket Electro Wizard
Fireball Musketeer Rocket Executioner Electro Wizard
Fireball Musketeer Rocket Executioner Electro Wizard Mega Knight
P.E.K.K.A
Fireball Rocket Mega Knight

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